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  1. #1
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Instances lose their novelty for me after a bit...hopefully they will make these ones interesting like old school ff dungeons. :x
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    You should like this post then and sign(if you haven't done so already) http://forum.square-enix.com/ffxiv/t...nced-dungeons.
    (1)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Why the heavy focus on instance only?
    too feed the cry babys, and to make you grind gear doing the same crap over and over again, but crafters now make the best gear so its pertty much a waste of time.

    SE wants the world to be dead and people sitting in a queue in town.
    (6)
    Last edited by indira; 11-12-2011 at 07:37 PM.

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by indira View Post
    too feed the cry babys, and to make you grind gear doing the same crap over and over again, but crafters now make the best gear so its pertty much a waste of time.

    SE wants the world to be dead and people sitting in a queue in town.
    Like open world content without a group finder is any different? In XI you grind the same content over and over while most of the world is dead because people are sitting in the favored town shouting for groups. And whether or not you get to play is based solely on how many other people are doing what you're trying to do that night.

    Want to do Dynamis, too bad all zones but Windurst are occupied. Want to kill Vrtra? To bad he was killed 35 hours ago. You could always farm Diorite in sky with it's awesome 1.5% drop rate. Usually they sane leave that one be.

    Yoshida has said there still will be open world content like the strongholds. The instanced content is a blessing because it allows for groups to actually plan and do the content when they intend to instead of standing around hoping they get a chance to play.

    XI content ended at getting claim of what you wanted to do, and that was boring. Instanced content allows them to design more unique and challenging experiences.
    (14)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sephrick View Post
    Like open world content without a group finder is any different? In XI you grind the same content over and over while most of the world is dead because people are sitting in the favored town shouting for groups. And whether or not you get to play is based solely on how many other people are doing what you're trying to do that night.

    Want to do Dynamis, too bad all zones but Windurst are occupied. Want to kill Vrtra? To bad he was killed 35 hours ago. You could always farm Diorite in sky with it's awesome 1.5% drop rate. Usually they sane leave that one be.

    Yoshida has said there still will be open world content like the strongholds. The instanced content is a blessing because it allows for groups to actually plan and do the content when they intend to instead of standing around hoping they get a chance to play.

    XI content ended at getting claim of what you wanted to do, and that was boring. Instanced content allows them to design more unique and challenging experiences.
    So much truth in this post.
    (0)

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sephrick View Post
    Want to do Dynamis, too bad all zones but Windurst are occupied. Want to kill Vrtra? To bad he was killed 35 hours ago. You could always farm Diorite in sky with it's awesome 1.5% drop rate. Usually they sane leave that one be.

    You act like instanced content is free of flaws.

    Want to lowman the new dungeon? Too bad you "Require" more members than you have. Shout for members on your server? Please nobody wants to play with people on the same server. Want to try any open-world content with strangers? That's a shame everyone else is qued up for instanced content and wants cross server players they will never see again.

    Huzzah~

    it's a matter of perspective, XI wasn't about "Claiming" your content people really blow this out of proportion. We had tons of open world content.

    Campaign, Fields of Valor, Beastmen forts, Open Dungeons, vast world filled with lore and content.

    All of these didn't require you to "Claim content" and arguably were 10x more fun than I ever had in a instance, because I could do it on my terms whenever the hell I wanted. FFXI had it's share of head mashingly hard content but there were tons of people who found that "Fun" and worth it.

    Hell I would never be caught dead farming in sky for the most part, you know what I did without Sky gear? Perfectly fine becuase XI had such an amazing ammount of content I wasn't pointed in a single direction and told "This is what you do now!"

    Using Dynamis as a example for instanced content is just...stupid it was instanced content itself a relic from old hardware that couldn't have multiple cases of a instance. It would be a good case of instancing content if it wasn't irrelevant in this day and age.

    People arguing that instanced content is always more fun than open world need to understand that we wouldn't be fighting for it if we didn't find open world content much more engaging and "Fun" it's a matter of tastes really and I prefer my content not to be a series of loading screens. I prefer my instances to be at the end of dungeons or in special areas I still need to reach.

    Assault is a perfect example of what I think instances are good for, content that is specialy designed for certain situations. I like to be able to explore the world as one class and not worry about my progress being blocked by scripted events or monsters that are designed to block my path without a 8 person party of specific jobs/classes.

    Quote Originally Posted by Wolfie View Post
    No, it really isn't.
    And yet people don't all agree it's the best way to do things...in other words totally subjective.

    *edit*

    Like many others I want a good balance of both instanced and openworld content, XI had a nice balance it had plenty of instanced content as well as openworld stuff to do. Perhaps it leaned towards openworld a bit more but it was fairly close to being a medium.
    (9)
    Last edited by Jynx; 11-13-2011 at 04:07 AM.

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Want to lowman the new dungeon? Too bad you "Require" more members than you have.
    Last I checked they address this in 1.19 where you can enter Toto-rak with 2 and Darkhold with 4 (I'm assuming both the new instances in 1.21 will do the same), there is a small chance anyone could complete the later now with 4 people anyway so what does it matter.
    (1)

  8. #8
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    And yet people don't all agree it's the best way to do things...in other words totally subjective.

    *edit*

    Like many others I want a good balance of both instanced and openworld content, XI had a nice balance it had plenty of instanced content as well as openworld stuff to do. Perhaps it leaned towards openworld a bit more but it was fairly close to being a medium.
    You mean FFXI purists don't agree on the FFXIV forums that instances aren't currently the best available solution. Because nobody's complaining about instances in other MMOs.
    (1)

  9. #9
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    You mean FFXI purists don't agree on the FFXIV forums that instances aren't currently the best available solution. Because nobody's complaining about instances in other MMOs.
    you need to look around more on other forums, I see many post when it comes to new updates involving people being sick of everything being nothing but more and more dungeons, and more and more instances. Especially on Rift and WoW to a lesser extent Aion.

    You WoW purest need to get outside WoW and its clones and realize what the genre truly has to offer, only then will you truly realize how horribly limiting an endgame of all instances really is.

    And people need to stop associating Open World with HNMS from XI... that was at most 10% of XI's open world content and was easily the smallest part of XI's endgame. If XI's endgame was only camping NMs the game would of not held almost all its playerbase for 8yrs.
    (2)

  10. 11-13-2011 08:54 AM
    Reason
    Not really productive to discussion.

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