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  1. #41
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Khal_Drogo View Post
    You're battling the wrong "enemy." Instead of insisting that materia'd gear be the better gear b/c it's harder to obtain, you should be insisting that SE make the U/U gear harder to obtain. Who in the hell would want to play an MMORPG where gameplay is centered aroung GIL-making and CRAFTING. It renders all the DoW and DoM classes useless...The whole point of FF games is to become stronger, to beat harder bosses, to gain the best equipment in the game -all this is so you can enjoy gameplay w/o any hindrances from being "too weak." **THIS** materia system completely undermines gameplay for ALL DoW and DoM classes. It's the stupidest idea they've pumped out since Yoshi took over, and I hope he realizes it before this game suffers more losses that it can't afford to take.
    the game isnt balanced to need 4x materia items, its not even balanced for ifrit items, both are OP the question is how OP you can get, and whatever takes the longest should be the most OP.

    consider for a second, if they make dungeon loot not rare ex, and materiable, you will have to compete with how much the item is worth to sell, you also will have to compete with the guy who wants to blow up 10 ifrit swords before you get one, (if they add the loot passing that everyone is requesting)

    so you really want to wait for the main gladiator to blow up 4 swords before your level 49 glad can lot? You do realize as soon as they make you able to pass loot, you will have leech selling of gear? It will still come down to money.

    In actuality the loot system people hate, and the indestructible nature of ifrit weapons, is what is making them not be totally abused.
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by SilvertearRen View Post
    I would prefer to see R/EX gear only be able to slot Grade 3 and under, and not Grade 4's. That way, the balance isn't completely destroyed.

    Yoshi-P has stated that PVP is coming, and we have to account for this. It wouldn't make sense if we had an Ifrit Lance with the best Grade 4 materia you could find, and it would drub the crap out of everything it came up against. That would be an instant I-Win button that people do not want to see.
    Again crying because you don't have an Ifrit weapon?

    People would BETTER gear shouldn't be BETTER then you?

    LOLOLOL

    Maybe you shouldn't be playing an MMO.
    (0)

  3. #43
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    My take on Rar/ex and materia:

    Right now you can only put materia on non rar/ex equipment(everyone knows this, I know). The first attempt is 100% on those pieces of equipment. On the second materia attempt it drops down to 15% or more, depending on what level of materia you are trying to put on. So for the rar/ex gear for the first attempt on TIER I materia, make it a 20%(give or take a few) success rate. On the next attempt make it a 10%, third 5%, forth 2.5%. Something along the lines of that; Tier I materia!. For tiers above one. Make it next to impossible(improbable) to put a materia on the piece of Rar/ex gear. That's what I would like to see happen.
    The R50 GLA/MRD Sentinel set is unique and you can put materia on it.
    (0)

  4. #44
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    (0)

  5. #45
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    While I completely agree that we should not marginalize crafting, we need to look for a way to make both content gear and crafted gear, wanted or have value. right now the weapons from ifrit are the only RA/EX gear thats hard to beat with crafted gear plus materia. Every item from the darkhold raid is almost easily beaten by crafted gear + a tier 4 materia.

    My bliaud, my jackboots, my guisarme all poop now lol

    What I'm hoping for is to add a single materia only onto RA/EX gear, and to not let it be converted into materia. This keeps crafted gear as the only source of materia (meaning we still go through gear crafters make) and gives value back to content. Also you would still be able to make better crafted gear through forbidden.

    I strongly disagree that content and primal drops should be for bragging rights only, but I completely agree to keep crafting important, thats why I hope that is a decent solution.
    (0)

  6. #46
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Volsung View Post
    My bliaud, my jackboots, my guisarme all poop now lol
    I disagree, the darkhold drops are great for using on a class that you don't play much since they are better than what you would most likely have for those classes. They also work great if you don't have a full set of melded gear.
    (0)

  7. #47
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Physic View Post
    \consider for a second, if they make dungeon loot not rare ex, and materiable, you will have to compete with how much the item is worth to sell, you also will have to compete with the guy who wants to blow up 10 ifrit swords before you get one, (if they add the loot passing that everyone is requesting)

    so you really want to wait for the main gladiator to blow up 4 swords before your level 49 glad can lot? You do realize as soon as they make you able to pass loot, you will have leech selling of gear? It will still come down to money.

    In actuality the loot system people hate, and the indestructible nature of ifrit weapons, is what is making them not be totally abused.

    I guess you didn't read my original post....If materia is going to stay for good, then U/U gear either needs to be SIGNIFICANTLY better than crafted/melded gear; OR it should be allowed to have materia attached to it as well...WITH the added bonus that it CANNOT blow up. That would keep ppl from needing to get more than one "ifrit wpn" b/c they're blowing them up, and it would make the ifrit fight a lot more worthwhile rather than farming enough money, so you can buy enough lvl 50 +1 wpns to try and attach 3 tier IV materia to them. The whole feel of the game is being twisted all around thanks to this sh@##y materia system. Ppl can barely muster up the motivation to raid anymore b/c, virtually, all the gear in there is useless -compared to it's crafted/melded counterpart.

    U/U gear should be meldable, but STAY non-convertable, and NOT be allowed to "bust" when materia melds fail. W/ U/U gear, players should simply lose ALL the materia they had on the equipment, but the equipment should never blow up.
    (0)
    Last edited by Khal_Drogo; 11-13-2011 at 07:07 AM.

  8. #48
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Molly_Millions View Post
    If you could add materia to non crafted gear, it would marginalize crafting. There is no way around it. Crafted gear should be better with materia. Dungeon/primal drops should be for bragging rights only. I think what they've done with the sentinel's set for example is a great compromise.
    "There's no way around it?" Are you, really, SO arrogant that you think you've considered EVERY possible scenario; and that the current materia system is the only way to ensure that crafting doesn't get "pushed aside?" That's one of the stupidest things I've ever seen on these threads...A great compromise would be to make dungeon/primal drops WAY harder to get, so that nearly everyone in the game is forced to "settle" for crafted gear....just as they've done in countless other RPG titles. In almost every RPG imaginable, there's always some ridiculously difficult boss fight that gives players the best gear in the game.

    You're asking for that aspect of RPGs to be thrown completely out the window, and have it reward players w/ something as insignificant and superficial as stupid a@@ bragging rights. Honestly, who gives a s@#% what you've done on some dumb game, if it doesn't ease gameplay for you....Bragging rights....really?
    (0)
    Last edited by Khal_Drogo; 11-13-2011 at 07:08 AM.

  9. #49
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Revolutionary's Bliaud:

    Defense 112
    Intelligence 5
    Mind 5
    Piety 5
    Magic Accuracy 4
    Magic Evasion 4
    Parry 4


    Felt Robe (Green):

    Defense 99
    MP 54
    Attack Magic Potency 8
    Magic Evasion 8

    Magic Accy 3; Int+7ish; Pie+7ish

    There's 3 Tier II materia (which is NOT hard to do at all) on an easily crafted robe, and it completely dwarfs the Rev. Bliaud.
    It was from a couple pages ago but I just wanted to point out you can't get those 3 materia on a body piece. If U/U gear gets boosted and get unique stats for their slot, I think it's not too bad if they don't get materia. Someone pointed out the awful Sorcerer's Ringbands. They have the same magic accuracy as the Elemental ringbands, NO magic attack compared the elementals, and +3 MND which is laughable. They have +10 Magic Crit potency over the elemental ringbands but... you can get a tier III or IV magic crit materia which is i believe 35-50 magic crit. Stuff like Sipahi turban is what we need more of, you can't get STR materia on the head slot and enmity down is great.
    (1)

  10. #50
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Theres a few possible solutions to go about this.

    Make R/EX on-par to that of 2 slotted (& some very rare R/EX comparable to 3 slotted).
    This keeps 3 to 5 slotted armor best.

    Make R/EX upgradable, similar to trial of the magians.
    The requirement can be something like 10 bloodthirst materia IV for the first upgrade, etc etc. Additional requirements can be crafted/gathered materials to turn in with it.
    (whatever materia matches the armor best).

    Let us convert R/EX armor into special R/EX materia that is actually good & worth the time/effort to put it on something(making it R/EX afterwards).

    There's plenty of solutions to this problem/annoyance. It's only a matter of time/bitching before something is done.
    Here's to hoping they come up with something half way decent.
    (1)
    Last edited by Tezz_Xivectro; 11-13-2011 at 07:41 AM.

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