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  1. #1
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    There is a hierarchy of Materia melded gear based essentially on how much gil you can expect to spend:
    1. Tier III
    2. Tier IV
    3. Tier III + Tier III
    4. Tier III + Tier IV
    5. Tier IV + Tier IV
    6. Etc...

    There will also be a hierarchy of U/U gear, hopefully power matched with difficulty of attainment. Meaningful U/U gear should probably be Tier IV and better. How much better depends on the epicness of the source.

    I don't think U/U gear should be meldable with materia. Leave the customization to the generic crafted gear. I would rather see the U/U gear designed powerwise to fit in the materia hierarchy without making it customizable. If an NM drop is considered too weak compared to materia gear, then that is a developer problem, but not one that should be fixed by adding materia to U/U drops.
    (3)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  2. #2
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    It's really simple:

    1. Design Rare/EX armor with slightly higher base stats in comparison to general items within that category.
    2. Allow materia to be attached to those Rare/EX armor

    Rare/EX armor will remain superior to that of crafted armor, as it should be. Money shouldn't determine your strength in armor. Allowing players to pretty much buy crafted gear, and Materia, and pay someone to put it all together and run circles around the armor that's dropped from challenging endgame content does not make for fair play.
    (3)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    sorry but the idea that its easier to get, is disproven by actual gameplay, right now there are way more ifrits weapons than there are +3 3xmateria weapons. People talk about they have beat ifrit 100 times by now. how many people can afford to blow up 100 top tier items?

    The sad fact is, materia is hard, getting drops from a dunegon is easy.


    The other thing to realize is that not all rare ex gear is created equal, some is meant to be slightly better, some is meant to be super hax. Im guessing they based it on how hard they think it is to get.
    (0)

  4. #4
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Physic View Post
    sorry but the idea that its easier to get, is disproven by actual gameplay, right now there are way more ifrits weapons than there are +3 3xmateria weapons. People talk about they have beat ifrit 100 times by now. how many people can afford to blow up 100 top tier items?

    The sad fact is, materia is hard, getting drops from a dunegon is easy.


    The other thing to realize is that not all rare ex gear is created equal, some is meant to be slightly better, some is meant to be super hax. Im guessing they based it on how hard they think it is to get.

    The only thing that's sad, here, is the fact that ppl can find an RMT site, buy a high lvl character, buy max gil, and then buy items (hq gear, and high tier'd materia) to make gear in the game that completely dwarfs any of the current gear gained through "end-game content." And what's even sadder is that you're either too blind or too "stupid" to realize that this a significant problem.

    One of the most appealing aspects of the MMO experience is the ability to compare yourself to fellow players, and see how well you measure up. And if the only, "reliable," way to measure up is to be "rich," then this game isn't going to last very long. No one wants to feel like the only way to truly "get ahead" in a game is done by, endlessly, farming, crafting, and grinding...They want to see their hard work (skills and lvls gained through extensive grinding/raiding/etc.) rewarded with something that makes them stand out from the rest -gear gained by unimaginably difficult means (something more challenging and immersive than a timed run through a tunnel...).

    The fact that we see far more Ifrit weapons out there than we do x3 materia gear is not the real issue. The real issue that we should be complaining about is how "easy" the Ifrit and Raid gear is to get. Because of the design of this battle system, virtually, every fight is a never-ending competition of spam:

    Can the tank spam enough hate moves to counteract the hate gained by the cure spam of the mages and by the tp spam of the DDs?

    Can the mages spam enough cures to counteract the dmg taken by the DDs and tank?

    Can the DDs spam enough tp moves to kill the monsters fast enough to counteract the mp loss from the mages having to spam cures?

    That's all this game is....SPAM <.<
    (0)
    Last edited by Khal_Drogo; 11-08-2011 at 01:59 PM.

  5. #5
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'd be ok if they allowed RA/EX gear to be slotted with one materia. ATM single materia gear is better than everything I got from Batraal xD
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i absolutely agree with this.

    i feel U/U gear should be much stronger than average gear.
    however i feel average gear should be able to compete with U/U gear using materia and that U/U gear should also use materia to stay relevant but perhaps with a lower success rate as regular gear.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #7
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    So far, how many raid/NM gear have you ever seen people have? And so far, how many item that has 3x IV materia in it you ever seen people have? Know which is harder to get yet?

    Craft gear with 3x or more materia should be the strongest now, consider it is crazy hard to make, a crafter in my server spent 10 mil+ to craft without bot for 6-7 hours a day for one whole week and he could only success one with IV + IV + IV. During the same amount of time, My Ifrit PT already got everybody 3-4 piece of gears already lol. and lol further, I think the Ifrit weapon still little better than his 3x materia crafted gear. (Axe comparison)

    In MMO, the harder stuff to obtain should be the stronger, otherwise who would do it? How many crafters out there currently still care to try for making materia weapon anymore when most people can easily get Ifrit for FREE?

    (1)
    Last edited by Alise; 11-08-2011 at 03:41 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #8
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Alise View Post
    So far, how many raid/NM gear have you ever seen people have? And so far, how many item that has 3x IV materia in it you ever seen people have? Know which is harder to get yet?

    Craft gear with 3x or more materia should be the strongest now, consider it is crazy hard to make, a crafter in my server spent 10 mil+ to craft without bot for 6-7 hours a day for one whole week and he could only success one with IV + IV + IV. During the same amount of time, My Ifrit PT already got everybody 3-4 piece of gears already lol. and lol further, I think the Ifrit weapon still little better than his 3x materia crafted gear. (Axe comparison)

    In MMO, the harder stuff to obtain should be the stronger, otherwise who would do it? How many crafters out there currently still care to try for making materia weapon anymore when most people can easily get Ifrit for FREE?


    You're battling the wrong "enemy." Instead of insisting that materia'd gear be the better gear b/c it's harder to obtain, you should be insisting that SE make the U/U gear harder to obtain. Who in the hell would want to play an MMORPG where gameplay is centered aroung GIL-making and CRAFTING. It renders all the DoW and DoM classes useless...The whole point of FF games is to become stronger, to beat harder bosses, to gain the best equipment in the game -all this is so you can enjoy gameplay w/o any hindrances from being "too weak." **THIS** materia system completely undermines gameplay for ALL DoW and DoM classes. It's the stupidest idea they've pumped out since Yoshi took over, and I hope he realizes it before this game suffers more losses that it can't afford to take.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Khal_Drogo View Post
    You're battling the wrong "enemy." Instead of insisting that materia'd gear be the better gear b/c it's harder to obtain, you should be insisting that SE make the U/U gear harder to obtain. Who in the hell would want to play an MMORPG where gameplay is centered aroung GIL-making and CRAFTING. It renders all the DoW and DoM classes useless...The whole point of FF games is to become stronger, to beat harder bosses, to gain the best equipment in the game -all this is so you can enjoy gameplay w/o any hindrances from being "too weak." **THIS** materia system completely undermines gameplay for ALL DoW and DoM classes. It's the stupidest idea they've pumped out since Yoshi took over, and I hope he realizes it before this game suffers more losses that it can't afford to take.
    the game isnt balanced to need 4x materia items, its not even balanced for ifrit items, both are OP the question is how OP you can get, and whatever takes the longest should be the most OP.

    consider for a second, if they make dungeon loot not rare ex, and materiable, you will have to compete with how much the item is worth to sell, you also will have to compete with the guy who wants to blow up 10 ifrit swords before you get one, (if they add the loot passing that everyone is requesting)

    so you really want to wait for the main gladiator to blow up 4 swords before your level 49 glad can lot? You do realize as soon as they make you able to pass loot, you will have leech selling of gear? It will still come down to money.

    In actuality the loot system people hate, and the indestructible nature of ifrit weapons, is what is making them not be totally abused.
    (0)

  10. #10
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Physic View Post
    \consider for a second, if they make dungeon loot not rare ex, and materiable, you will have to compete with how much the item is worth to sell, you also will have to compete with the guy who wants to blow up 10 ifrit swords before you get one, (if they add the loot passing that everyone is requesting)

    so you really want to wait for the main gladiator to blow up 4 swords before your level 49 glad can lot? You do realize as soon as they make you able to pass loot, you will have leech selling of gear? It will still come down to money.

    In actuality the loot system people hate, and the indestructible nature of ifrit weapons, is what is making them not be totally abused.

    I guess you didn't read my original post....If materia is going to stay for good, then U/U gear either needs to be SIGNIFICANTLY better than crafted/melded gear; OR it should be allowed to have materia attached to it as well...WITH the added bonus that it CANNOT blow up. That would keep ppl from needing to get more than one "ifrit wpn" b/c they're blowing them up, and it would make the ifrit fight a lot more worthwhile rather than farming enough money, so you can buy enough lvl 50 +1 wpns to try and attach 3 tier IV materia to them. The whole feel of the game is being twisted all around thanks to this sh@##y materia system. Ppl can barely muster up the motivation to raid anymore b/c, virtually, all the gear in there is useless -compared to it's crafted/melded counterpart.

    U/U gear should be meldable, but STAY non-convertable, and NOT be allowed to "bust" when materia melds fail. W/ U/U gear, players should simply lose ALL the materia they had on the equipment, but the equipment should never blow up.
    (0)
    Last edited by Khal_Drogo; 11-13-2011 at 07:07 AM.

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