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  1. #101
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kyana View Post
    Let me just quote this part of the Class Reforms post:


    It says you can move all your actions and traits as you like.
    You'll still be able to select and set the abilities (and traits?) from other classes but the abilities and traits from your current class can't be removed.
    You can still macro every ability how you like and with the addition of UI addons (though I'm not sure I like that addon system) you'll be able to do even more.

    People should read the letters and dev posts, then take a step back and ask themself if it's really an issue worth complaining about or wait till further information is provided.
    We don't want to move them to a different section of the bar. The useless skills (that have no everyday use) should no be forced on the bar at all.
    (3)

  2. #102
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Vackashken View Post
    Blah blah.

    Scat.
    k.



    Edit to avoid double-posting:

    Quote Originally Posted by Lavani View Post
    Those effects might not be worth using in the long run when Min/Maxing DPS, enmity or healing so why bother having them forced on the action bar?
    This is why:

    Quote Originally Posted by Triairy View Post
    Furthermore, no differentiation is currently being made between setting an action learned through the current class and one belonging to another. This has rendered it difficult for each class to retain its uniqueness.
    Quote Originally Posted by Answa View Post
    In other words, it's completely doable to populate your skill bar with ONLY abilities from other classes and absolutely none from your own. This new system forces you to have all of your abilities equipped, thus forces you to play your own class.
    (4)
    Last edited by Answa; 11-12-2011 at 06:45 PM. Reason: See text

  3. #103
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vackashken View Post
    We don't want to move them to a different section of the bar. The useless skills (that have no everyday use) should no be forced on the bar at all.
    And which skills would that be?
    Nobody knows anything about how skills or their effects will change yet.
    Also, things won't change in 1.20 even if you complain now, because I'm pretty sure most of it is already finished. Why not wait till it's out and see what it's like before making assumptions.
    (1)

  4. #104
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kyana View Post
    And which skills would that be?
    Nobody knows anything about how skills or their effects will change yet.
    Also, things won't change in 1.20 even if you complain now, because I'm pretty sure most of it is already finished. Why not wait till it's out and see what it's like before making assumptions.
    Are you seriously going to argue that every skill will have an every day use in the game? Or every skill will have a use in events/raids/NM hunts?

    And as for the wait and see policy: That nearly put this game in its grave. There really isn't any need whatsoever to wait and see. No other MMO (I'm aware of) has created a skill list where as every skill in the game has an every day use. Didn't happen in 11, nor WAR, nor CoH, nor Aion, nor RIFTS, etc etc.

    Somehow I doubt 14 will be doing it. There is literally no argument anyone can put forth that can justify we have to adamantly have every skill on our bars to whatever adjacent class.
    (1)

  5. #105
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kyana View Post
    And which skills would that be?
    Nobody knows anything about how skills or their effects will change yet.
    Also, things won't change in 1.20 even if you complain now, because I'm pretty sure most of it is already finished. Why not wait till it's out and see what it's like before making assumptions.
    skills that may be good, but may not be a part of your role in some situations, like presence of mind, is sometimes pointless, but sometimes good when i have a massive amount of agro. Or like fire when you are playing main healer. Or defender when you are an attacker. provoke when you are solo.

    For me, i like everything on my bar just in case, but a lot of people dont like that.
    (1)

  6. #106
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Vackashken View Post
    Are you seriously going to argue that every skill will have an every day use in the game? Or every skill will have a use in events/raids/NM hunts?

    And as for the wait and see policy: That nearly put this game in its grave. There really isn't any need whatsoever to wait and see. No other MMO (I'm aware of) has created a skill list where as every skill in the game has an every day use. Didn't happen in 11, nor WAR, nor CoH, nor Aion, nor RIFTS, etc etc.

    Somehow I doubt 14 will be doing it. There is literally no argument anyone can put forth that can justify we have to adamantly have every skill on our bars to whatever adjacent class.
    Funny you should mention XI, because in it, the only job that can change its skillset is BLU (and PUP, depending on your definitions).

    So... nya nya?
    (1)

  7. #107
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Answa View Post
    Funny you should mention XI, because in it, the only job that can change its skillset is BLU (and PUP, depending on your definitions).

    So... nya nya?
    Read between the lines: Skills equate to spells since spells are skills in this game. Didn't I tell you to run along? Nice semantics try though, troll.
    (0)

  8. #108
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Vackashken View Post
    Read between the lines: Skills equate to spells since spells are skills in this game. [Blah blah I think I'm so awesome]
    I don't get what you mean. You can't change your spells or your skills in FFXI. At all. Except BLU...
    (1)

  9. #109
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Answa View Post
    k.



    Edit to avoid double-posting:



    This is why:

    Did you even read my post?
    (0)

  10. #110
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Lavani View Post
    Did you even read my post?
    Probably not correctly. I was watching a French movie at the same time with only French subtitles so my brain's running in overdrive and reading shit that isn't there. Sorry. ~_~
    (0)

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