Quote Originally Posted by Marveth View Post
While I agree with the problem, the solution should never to be to play one job in order to level another. There has to be a different solution like more incentive to play roulettes at level 70 that outweighs the exp you can get on an alt job.
The needed class gets more exp, more gil, and at 60+, a materia cluster to aid with optimizing costs, which can be stockpiled for new items.

What more incentive can you give them when the main areas are already covered? Any sort of cosmetic item basically falls under 'gil'.