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  1. #1
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by winsock View Post
    I would queue as tank more often if there was any value for doing it as max level, but as my tanks start maxing, I add to the problem, queuing as dps more frequently so that my DPS roles can benefit from the roulette xp.

    If I could queue as tank and transfer that XP to an alt in some way, maybe via a consumable item, I'd be running far more roulettes as tank.
    While I agree with the problem, the solution should never to be to play one job in order to level another. There has to be a different solution like more incentive to play roulettes at level 70 that outweighs the exp you can get on an alt job.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Marveth View Post
    While I agree with the problem, the solution should never to be to play one job in order to level another. There has to be a different solution like more incentive to play roulettes at level 70 that outweighs the exp you can get on an alt job.
    The needed class gets more exp, more gil, and at 60+, a materia cluster to aid with optimizing costs, which can be stockpiled for new items.

    What more incentive can you give them when the main areas are already covered? Any sort of cosmetic item basically falls under 'gil'.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    What more incentive can you give them when the main areas are already covered? Any sort of cosmetic item basically falls under 'gil'.
    I can't think of anything that would make me give up XP bonus on a class I'm leveling. You get clusters faster doing hunts if you need those, and can cap tomes at the same time. For the last couple weeks I've been leveling SAM and it's actually nice having a wait time as I've almost finished leveling up miner via collectables while waiting for dps queues lol. But, there's no reason to give up the XP bonus I need to level SAM. Gonna need a bigger carrot.
    (2)

  4. #4
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Marveth View Post
    There has to be a different solution like more incentive to play roulettes at level 70 that outweighs the exp you can get on an alt job.
    I be interested to hear your thoughts for a solution that meets that requirement. The thought crossed my mind, but it's a challenging problem as I'm sure you are aware. There are already "Adventurer in Need" incentives and role specific achievement incentives, but these incentives havent solved the problem.

    Tomes arent really an option as creation are capped and the rest are pretty worthless. Personally, I dont see myself running more roulettes than i currently do, regardless of the incentives; however, i could be persuaded to queue as a max-level tank instead of a low-level dps alt. Unfortunately, I cant think of anything that could persuade me to do that besides being able to transfer XP to that dps alt in some way.
    (0)

  5. #5
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by winsock View Post
    I be interested to hear your thoughts for a solution that meets that requirement.
    How about this: if you run a leveling roulette on a capped job, instead of receiving tomes or clusters you get a consumable that grants 50% percent of the exp required for next level that can be used on any job. So you could run the roulette on a tank for the quick queue, but then use the consumable on your DPS. You get a fast queue, plus exp on your DPS.
    (4)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Naberrie View Post
    How about this: if you run a leveling roulette on a capped job, instead of receiving tomes or clusters you get a consumable that grants 50% percent of the exp required for next level that can be used on any job. So you could run the roulette on a tank for the quick queue, but then use the consumable on your DPS. You get a fast queue, plus exp on your DPS.
    This might deserve a thread on it's own. Sold.
    (1)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Marveth View Post
    While I agree with the problem, the solution should never to be to play one job in order to level another.
    Actually, that's not such a bad idea. Sure you should never have to play another job to level and gear up another one, but having the option to do it could be interesting.
    Imagine if, instead of bonus gils from adventurer in need status, you'd receive some kind of deliverable items that will grant you Xp. Something you could exchange at your grand company HQ, for example.

    After all, you can technically already level up crafters and gatherers without mostly playing them, simply by earning gils and buying items for levequest or deliveries.

    Besides, the person who would play another job is not the DPS that can't bear long queue times anymore, it's the tank that wonder why he should even bother going back to roulettes now that he's max level, thus indirectly helping the aforementioned DPS.

    Or you could make a system to ensure that you'd pretty much always need to gain experience. Like a transmigration system, where you reset your level for a permanent boost to some of your stats (That could even be shared among all your jobs).
    (0)
    Last edited by Reynhart; 10-14-2017 at 05:18 PM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    There isn't much more they can do to incentivise tanks or healers. Neither role has ever been popular in MMOs. What they should have done is increased the party composition to allow for five and ten man parties, respectively.

    Quote Originally Posted by Llus View Post
    And who are you to make that decision? Are you the one mitigating the damage? Are you the one healing the damage? Perhaps your tank is minimally geared for the dungeon. Perhaps your healer is minimally geared for the dungeon. Maybe you're working with a new tank or new healer that don't know how (or don't want to) pull everything. This is the attitude that makes your dps queues longer.
    To be fair, there is a difference between pulling everything and pulling one pack at a time. DPS can actually live through a single three pack if the healers spot heals some. I've kept myself going through Second Wind and Bloodbath because single packs just don't do anything remotely harmful in most dungeons. There are some exceptions but most don't, hence why DPS may start pulling. They can get away with it. Now, I'm not saying you should. I've pulled with a friend on voice who was healing. So she knew what I was doing before I did it, but just noting how one pack pulls are generally easy and boring. In leveling dungeons, it's more than fair a new tank will be cautious. By level 60+ you should at least be grabbing two packs.
    (0)
    Last edited by Bourne_Endeavor; 10-19-2017 at 08:06 AM.

  9. #9
    Player
    cactusking's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Teva Rahat
    World
    Cactuar
    Main Class
    Scholar Lv 71
    Re. making tanks/heals want to queue:

    A certain other game, similar to this one, had loot bags that players could receive for queuing as the role that was needed most. These could contain anything from money to gems to mounts and non-combat pets. Honestly, it's not a bad system, and it'd be better than giving players obsolete currencies like GC seals and poetics.

    For a different take on the issue, the game mentioned above as well as a different, but similar game, added in something like micro-dungeons that didn't really require strict roles. If I remember right, one of the games even had ones that one person could do on their own, sort of like the mini-duties that you see in story quests in this exact game we're playing right now. The majority of them were 2+, but a few were definitely single-player. Just imagine how nice it would be for dps to queue for a mini-dungeon and not have to wait for tanks or healers.
    (0)