Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    How about we stop gutting skills unnecessarily for role actions and give jobs their own unique version. The way they did it currently has thoroughly *bleeped* over DRK.
    (1)

  2. #22
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Synestra View Post
    Yeah current role actions are kinda fixed atm so Plunge would have to compete with them, well maybe in 5.X we will see some changes in role action selection. I just loved plunge from day one and now i love onslaught as its feels and looks badass(BG cost is kinda annoying tho)so for PLD it could be something like shield charge/rush(kinda like that new sprinting animation), at least it would fit the theme
    The gauge cost is so crucial to playing the job, how else are you going to reliably dump gauge? Not with an unbuffed fell cleave, I hope. You need to use two onslaughts during your 40 second zerk cd window, and you have some room to play with where you use them. Using them to re-engage the boss, while also dumping excess gauge feels very rewarding.
    (1)

  3. #23
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Felorr View Post
    The gauge cost is so crucial to playing the job, how else are you going to reliably dump gauge? Not with an unbuffed fell cleave, I hope. You need to use two onslaughts during your 40 second zerk cd window, and you have some room to play with where you use them. Using them to re-engage the boss, while also dumping excess gauge feels very rewarding.
    Nothing wrong how it works at the moment but it was just my personal preference, not asking change or anything(well maybe in pvp version)but i just like to use gap closers when they are off-cd/ when i want or need.
    (0)

  4. #24
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Just ask for Shield Bash to be a gap closer... at least you would get both stun and gap closer on 1 GCD... would even be more useful than Shield Lob... and PLD would still be better than DRK... also ask for them to make Shoulder Tackle fast too while you're at it... (note that I'm being sarcastic and serious at the same time for those PLD buffs)
    (1)

  5. #25
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Actually if I have one gripe about paladin, it is how immobile it is. I understand tempered will is our "form" of a gap closer, but it never seems to work. If paladin is destined to not have a gap closer they should at least make it so that knock back prevention works always.

    If we were to get a gap closer then I would like to see shield surfing, run forward throw the shield ion the ground jump on with your sword pointed at the enemy waiting for collision.
    (0)
    Last edited by Chrono_Rising; 10-09-2017 at 10:23 AM.

  6. #26
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Paladin's gap closer should be party focused, not enemy focused. Dashing through the field to cement yourself between ally and enemy.

    It'll functionally be used the same, but that's the flavor.
    (0)

  7. #27
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    OH that would actually be neat. Cover dashes you within 5 yalms of your target and then places cover on them.
    (0)

  8. #28
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    Yes it would be great if Tempered Will worked on more knock back mechanics,
    While we lack a gap closer we do have the a 25y skill(Holy Spirit), that hits like a brick and hits even harder with Requiescat.
    Do we even need a gap closer... not really Holy Spirit allows you to just run up and smack the target before the GCD tick is over.
    (0)
    Last edited by shape; 10-09-2017 at 12:35 PM.

  9. #29
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shape View Post
    Yes it would be great if Tempered Will worked on more knock back mechanics,
    While we lack a gap closer we do have the a 25y skill(Holy Spirit), that hits like a brick and hits even harder with Requiescat.
    Do we even need a gap closer... not really Holy Spirit allows you to just run up and smack the target before the GCD tick is over.
    I am thinking more like v1s and v4s where you need to be out of the push back area immediate, or close to healers for aoe healing. Tempered works on exdeath but not v1s.
    (0)

Page 3 of 3 FirstFirst 1 2 3