How about we stop gutting skills unnecessarily for role actions and give jobs their own unique version. The way they did it currently has thoroughly *bleeped* over DRK.
How about we stop gutting skills unnecessarily for role actions and give jobs their own unique version. The way they did it currently has thoroughly *bleeped* over DRK.
The gauge cost is so crucial to playing the job, how else are you going to reliably dump gauge? Not with an unbuffed fell cleave, I hope. You need to use two onslaughts during your 40 second zerk cd window, and you have some room to play with where you use them. Using them to re-engage the boss, while also dumping excess gauge feels very rewarding.Yeah current role actions are kinda fixed atm so Plunge would have to compete with them, well maybe in 5.X we will see some changes in role action selection. I just loved plunge from day one and now i love onslaught as its feels and looks badass(BG cost is kinda annoying tho)so for PLD it could be something like shield charge/rush(kinda like that new sprinting animation), at least it would fit the theme
Nothing wrong how it works at the moment but it was just my personal preference, not asking change or anything(well maybe in pvp version)but i just like to use gap closers when they are off-cd/ when i want or need.The gauge cost is so crucial to playing the job, how else are you going to reliably dump gauge? Not with an unbuffed fell cleave, I hope. You need to use two onslaughts during your 40 second zerk cd window, and you have some room to play with where you use them. Using them to re-engage the boss, while also dumping excess gauge feels very rewarding.
Just ask for Shield Bash to be a gap closer... at least you would get both stun and gap closer on 1 GCD... would even be more useful than Shield Lob... and PLD would still be better than DRK... also ask for them to make Shoulder Tackle fast too while you're at it... (note that I'm being sarcastic and serious at the same time for those PLD buffs)
Actually if I have one gripe about paladin, it is how immobile it is. I understand tempered will is our "form" of a gap closer, but it never seems to work. If paladin is destined to not have a gap closer they should at least make it so that knock back prevention works always.
If we were to get a gap closer then I would like to see shield surfing, run forward throw the shield ion the ground jump on with your sword pointed at the enemy waiting for collision.
Last edited by Chrono_Rising; 10-09-2017 at 10:23 AM.
Paladin's gap closer should be party focused, not enemy focused. Dashing through the field to cement yourself between ally and enemy.
It'll functionally be used the same, but that's the flavor.
OH that would actually be neat. Cover dashes you within 5 yalms of your target and then places cover on them.![]()
Yes it would be great if Tempered Will worked on more knock back mechanics,
While we lack a gap closer we do have the a 25y skill(Holy Spirit), that hits like a brick and hits even harder with Requiescat.
Do we even need a gap closer... not really Holy Spirit allows you to just run up and smack the target before the GCD tick is over.
Last edited by shape; 10-09-2017 at 12:35 PM.
I am thinking more like v1s and v4s where you need to be out of the push back area immediate, or close to healers for aoe healing. Tempered works on exdeath but not v1s.Yes it would be great if Tempered Will worked on more knock back mechanics,
While we lack a gap closer we do have the a 25y skill(Holy Spirit), that hits like a brick and hits even harder with Requiescat.
Do we even need a gap closer... not really Holy Spirit allows you to just run up and smack the target before the GCD tick is over.
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