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  1. #71
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ferth View Post
    They should bring back menus *pause for outrage and cries of 'this is not ffxi-2'*

    No seriously... Give us a menu that fills with our class abilities and allow us to populate it with cross class abilities, then allow us to drag those abilities into the action bar.

    The menus should be accessible during combat so we can still use abilities that aren't in our action bar and furthermore we should be able to place macros directly in the action bar as well.

    My bigger concern is going to be the nature of DoM with the severely limited 15 actions per class.
    Sorry to bump my own post... but it seems to largely have been missed in the hubbub. Or perhaps no one has any opinions on it.
    (0)

  2. #72
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Answa View Post
    I think the reasoning behind it is in the text before these changes are enumerated:



    In other words, it's completely doable to populate your skill bar with ONLY abilities from other classes and absolutely none from your own. This new system forces you to have all of your abilities equipped, thus forces you to play your own class.
    Its fine to seperate out in job skills and cross class skills into different categories but there is virtually nothing gained by making your bar HAVE to have every skill on it. Im not saying we should be able to eq whatever we want im saying, if you only want 10 of your 15 abilities on your bar, why should you not have the option? Essentially as has been said action bar customization is one of the oldest things available in MMOs, even if your skill pool is limited, the action bar is the UI not the system mechanics. It essentially the skills people want to see, and where they want to see them, there is no reason to make it non customizable.

    As a different issue i dont think they should commit to having only 15 basic skills in existence, even if you have to choose 15 skills to have at one time, but thats a different issue.
    (1)

  3. #73
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ferth View Post
    Sorry to bump my own post... but it seems to largely have been missed in the hubbub. Or perhaps no one has any opinions on it.
    menus suck for fast paced fighting imo. I didnt want to hate on your idea, but it just seems like a pretty bad idea to me.
    (0)

  4. #74
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    That's only if you are forced to use the menu exclusively. but the menu does still allow access to all of our abilities and give us complete freedom to set up our action bars however we want.
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i understand everyones point in that you cant run out of space and this personally doesnt affect me all that much, however, is there an actual reason for forcing it on us?
    i dont understand why its being forced. is it a programming issue that just makes it easier for them or something? again whats the point of forcing it?
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #76
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ferth View Post
    That's only if you are forced to use the menu exclusively. but the menu does still allow access to all of our abilities and give us complete freedom to set up our action bars however we want.
    I see, so you are saying they are forcing allocation so that people have access to all skills of that job through some means.

    In that case i wouldnt mind it.

    then keep action bar as your own personal choice for your UI. maybe even make it more customizable. I would be down with that, but i dont know if thats the reasoning behind it.
    (1)

  7. #77
    Player

    Join Date
    May 2011
    Posts
    106
    So SE want's to allow us to mod ui in v2.0 but now forces us to equip skills? I see a contradiction here in design philosophy...
    (1)

  8. #78
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by Ferth View Post
    That's only if you are forced to use the menu exclusively. but the menu does still allow access to all of our abilities and give us complete freedom to set up our action bars however we want.
    That would be fine, in my opinion. I just don't understand the philosophy of wanting to remove a skill that could come in handy, just because you don't think you'll use it. If you have it at your disposal, why not keep it at your disposal, even if you don't use it?
    (1)
    Last edited by Ruinaru; 11-12-2011 at 09:09 AM. Reason: Grammar

  9. #79
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Physic View Post
    Its fine to seperate out in job skills and cross class skills into different categories but there is virtually nothing gained by making your bar HAVE to have every skill on it. Im not saying we should be able to eq whatever we want im saying, if you only want 10 of your 15 abilities on your bar, why should you not have the option? Essentially as has been said action bar customization is one of the oldest things available in MMOs, even if your skill pool is limited, the action bar is the UI not the system mechanics. It essentially the skills people want to see, and where they want to see them, there is no reason to make it non customizable.

    As a different issue i dont think they should commit to having only 15 basic skills in existence, even if you have to choose 15 skills to have at one time, but thats a different issue.
    The language is kind of ambiguous as to those being just levels at which you get abilities or levels at which you get one ability.
    (0)

  10. #80
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    OP ... for not wanting extra skills available ( or just bad because brain can't process 30 skills on bar ), other people arguing AGAINST being able to remove skills at will are ..., as customization is always a +.

    OP is less ... for being on the side of customization. Argue for customization instead of for being ....
    (0)
    Last edited by Roaran; 11-12-2011 at 09:32 AM. Reason: replaced mean words with ...

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