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  1. #91
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Actually I would believe it is only a gain under party buffs and a loss otherwise since bloodspiller is not 1 dark arts above our combo potency. The exception is when buffed with dps utilities.
    Uptime is a factor as well.
    The idea behind TBN being a loss is that BS will cause you to delay your GCD combos (missing on MP and blood) but if a combo gets interrupted because of a mechanics/boss jump, you lose that benefit.
    (0)

  2. #92
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would need time to find where I brought it up in the extremely long dark feed back thread. But I provided no math for it.
    (0)

  3. #93
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shinkyo View Post
    Uptime is a factor as well.
    The idea behind TBN being a loss is that BS will cause you to delay your GCD combos (missing on MP and blood) but if a combo gets interrupted because of a mechanics/boss jump, you lose that benefit.
    I was editing my post when you quoted me I believe it says this currently.
    (0)

  4. #94
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aana View Post
    I don't think I've ever heard a reason wall isn't 40% like pld. The entire job was modeled after pld in large part. Not sure why it's like it is.
    Shadow Wall was OK in HW because DRK had the old Reprisal debuff.
    In SB, it couuuuuuld be argued that it's because of TBN but that'd be borderline reasonable.
    SE should really align it with Vengeance or Sentinel (the first one would be better).
    (0)

  5. #95
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    I would need time to find where I brought it up in the extremely long dark feed back thread. But I provided no math for it.
    Should have clarified my question. Put another way, was the goal of the delirium buff just a way to buff Drk's damage or was there something beyond that? say, improving buff timing synergy or something. If it was just a buff to damage then theres a million ways that could be done (like potency changes, darkside buff, etc (those could even be hiding in the patch notes :P ).
    (0)

  6. #96
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Ah changing blood weapon to 30 seconds to line up better with trick attack and increase resource generation. For delirium the idea was meant to to build more resources again and give almost a hyper mode for speed of execution. I remain hopeful for notes. I just find potency increases to be slightly boring. I would honestly love a new mechanic like lowering the cd on buffs based on breaking tbn, or using dark arts lowering the timer on blood weapon or delirium. But I’m not super hopeful we will get such changes.
    (2)

  7. #97
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aana View Post
    Should have clarified my question. Put another way, was the goal of the delirium buff just a way to buff Drk's damage or was there something beyond that? say, improving buff timing synergy or something. If it was just a buff to damage then theres a million ways that could be done (like potency changes, darkside buff, etc (those could even be hiding in the patch notes :P ).
    I actually find that current delirium is a pretty smart way to deliver a DPS buff by increasing our resources (an button press).
    There are plently of damage/potency/crit rate buffs already so I really like that this is being delivered in a different way for a change.
    (5)

  8. #98
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Crater View Post
    DRK has very few advantages over any other tank in any current fight. DRK's overrepresentation in early prog had much less to do with the class's efficacy and much more to do with the fact that Warrior players were putting on too much of a pout at the time over losing their godlike mandatory-pick status to see that they were still the strongest tank class.
    So why were the best players in the world not picking WAR then? The people who min/max the most, who know everything about the game the best. Didn't pick war because they were pouting? What a joke.

    People like you are so petty. I don't know why people like you assume it has to be that.

    It can't be that people don't like how it plays, or the lack of utility, or the lower damage, or any other number of things individually or combined. I could argue the same, that DRK players are only mad because they are at the bottom and not mandatory but it woudn't be true because people are upset about legitimate issues.

    Irregardless of anything, people are also quite simply allowed to express their dislike for something. Maybe you aren't the best in the world, with top percentile dps, but if you don't like changes to a class you're allowed to not like them and not have it ONLY be because you're not the best. I didn't like half my gauge disappearing every stance switch, that had nothing to do with not being the best tank and everything to do with making the job unfun to play.
    (1)
    Last edited by Tegernako; 10-06-2017 at 12:50 PM.

    Halo kid

  9. #99
    Player
    Erin_Singh's Avatar
    Join Date
    Oct 2017
    Posts
    32
    Character
    Erin Singh
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tegernako View Post
    So why were the best players in the world not picking WAR then? The people who min/max the most, who know everything about the game the best. Didn't pick war because they were pouting? What a joke.

    People like you are so petty. I don't know why people like you assume it has to be that.

    It can't be that people don't like how it plays, or the lack of utility, or the lower damage, or any other number of things individually or combined. I could argue the same, that DRK players are only mad because they are at the bottom and not mandatory but it woudn't be true because people are upset about legitimate issues.
    Because before 4.05 (4.06 ? I never remember) War was much more clunky to use, and when the changes were announced, top players had already choosed, leveled up, trained with and geared their picks. You can't make the equivalent of one month of work (maybe less ?) in a few days. Moreover, drk might be better for progress because it delivers consistent damage, it's not built around burst windows that you can blow away because you don't know the fight (at least, I think it was the reason. Correct me if i'm wrong)

    And it really depends on what you consider best player in the world. If you consider the top speedrunners, there are really few drks, only pld's and war's. You can see more drk's in o2s and o4s because of magic damage.
    (2)

  10. #100
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Erin_Singh View Post
    Because before 4.05 (4.06 ? I never remember) War was much more clunky to use, and when the changes were announced, top players had already choosed, leveled up, trained with and geared their picks. You can't make the equivalent of one month of work (maybe less ?) in a few days. Moreover, drk might be better for progress because it delivers consistent damage, it's not built around burst windows that you can blow away because you don't know the fight (at least, I think it was the reason. Correct me if i'm wrong)

    And it really depends on what you consider best player in the world. If you consider the top speedrunners, there are really few drks, only pld's and war's. You can see more drk's in o2s and o4s because of magic damage.

    But see my point is none of that has anything to do with "not being the best tank". It's just a petty insult.
    (0)
    Last edited by Tegernako; 10-06-2017 at 03:22 PM.

    Halo kid

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