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  1. #1
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zojha View Post
    Actually, adding DPS to a party is very simple: You just up the HP of the mobs.
    It's really not as simple as just increasing HP of mobs since you aren't taking into consideration any mechanics these mobs might have which have been designed with 4 players in mind. I can think of a number of dungeon bosses which have mechanics which rely on having 4 member parties.


    And to clarify my point on making Tank classes more desirable I'm not suggesting only creating new tank jobs, my suggestion was to make tank / healer roles more desirable that includes existing tank / Healer jobs. Otherwise all that will happen is existing Tanks / Healers will re-roll to the new jobs as was the case with DRK / ASTs
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    Last edited by Dortharl; 10-03-2017 at 06:43 PM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dortharl View Post
    I can think of a number of dungeon bosses which have mechanics which rely on having 4 member parties.
    I can't think of many where it would be an issue. Lemme recap... Sastasha, Tam-Tara, Copperbell, Halatali, Toto-Rak, Haukke, Brayflox, Quarn, Cutter's Cry, Stone Vigil and Dzemael are all fine, Aurum Vale would need another fruit spawn. Wanderer's Palace, Pharos Sirius, Amdapor Keep, Brayflox HM, Quarn HM, Wanderer's Palace HM, Amdapor Keep HM, Lost City of Amdapor, Keeper of the Lake, Hullbreaker, Tam-Tara HM, Haukke HM... those would all be fine as well. Halatali HM would need a fifth orb, Stone Vigil HM a 5th cannon. Dusk Vigil, Sohm Al, Aery, Vault and Gubal also work, Aetherochemical needs that 5th Rift at the end. HW endgame dungeons look similar.
    Yeah, overall, I don't think it's a big issue. I mean, dungeon difficulty might slightly vary as you have to dodge one more or less AoE, but dungeon difficulty isn't exactly high in the first place, so I don't think that matters much. Charibert is the only one I could think of where people might cry because of the additional Heavensflame drop - apparently, some people already have major issues with him as is.

    That aside: Yes, I get that. Hence why I said - In the end, people notice a tank is still a tank, the core gameplay of the role remains, no matter how cool the job seems. And it has to remain, because it's what defines the role. You get aggro, you get hit and you mitigate, the specifics of that have changed through the expansions (And more importantly, over the different games that offer the role), but that core remains. DRK was nice and active and very DPS focused especially in the STR meta, the line to a regular DPS was highly blurred. Similar goes for WAR. Their off-tank gameplay was largely on par with that of a regular DPS, the issue was that they still had to actually tank in light parties.
    To make it more appealing, you essentially need to make a tank less of a tank. And worse - to appeal to DPS players, and you have to appeal to DPS players because your tank and healer players are already playing those roles, you essentially need to offer them a better DPS job than they can get from DPS jobs.

    The underlying issue with the approach is that the people you are trying to make tanking/healing more appealing for are people who don't really care about tanking/healing in the first place. You will have to compromise the core of what the role is to achieve something with it, which in turn is likely to alienate your existing playerbase of those roles, a lot.
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  3. #3
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zojha View Post
    ...
    Changing Tank / Healer roles so that are more appealing may well alienate some of the current players who choose those roles but it is the only long term fix to the issue, as I have said in my early posts even if they were to add one more dps to dungeons this would only be a stop-gap, one that would require extensive re balancing and some re-design of existing content.

    I don't envy SE as someone who both Tanked and Healed to max level I gave up healing because for me it was completely uninteresting once you had the basics down there was wasn't really anywhere to go. I'm getting bored of Tanking for the same reason, it's strange because I am yet to bored of playing my BLM despite that being my main and the job I play the most. I think SE really struggle to make Tanking and Healing roles interesting and engaging to the same degree as they are with DPS roles.
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