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  1. #11
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Snow_Princess View Post
    SE blames the servers can't handle the glam log because the servers are overburdened. They are overburdened because of the bad coding, and this thread is aimed to show proof on how bad it is. The problems this game has online has to deal with the countless server side checks in why the game is too slow in general (like using benediction, it going on CD, but it really did not heal anything) It all has to do with how much the servers need to verify stuff, like showing a single packet loss to stop me from mounting. So this is to explain what SE means when they say server limitations, they are handing a lot of unnecessary traffic because of the bad coding.
    Except glam log coding, and client server verification are 2 completely different things that take 2 completely different resources, not just network. glam log is also about storage and saving char data to storage, which is separate from the network connection you have to the server.

    What SE is talking about in regards to char data is moving chars between servers for duty finder, which is internal network, not external, and saving char data to the storage arrays, which again, is internal network, not external, and the network cards themselves do much of the "processing" of these network requests, so its not a server programming limitation. They also likely use different network cards for internal network, storage, and external network.
    (2)
    Last edited by Valkyrie_Lenneth; 10-03-2017 at 12:40 PM.