yeah it is explained in the other thread, i live IN , LIVE IN, I LITERALLY live in a NTT node, Chicago. My ISP sends it to NY first then NTT sends it to Seattle, so this huge unnecessary routing leads a vpn about 1/2 my ms my isp does. (since they use the NTT node in Chicago) What happened here is not a ping issue, as you see 70 ish ping but right when i finish the mount cast, I got that packet loss so I failed to mount. This mounting happened under my VPN with about 74 MS average, not my isp 130-150
http://www.us.ntt.net/about/network-map.cfm
A single packet loss effects the game too much, now i see where the server limitation issues come from, if the servers was not double checking stuff so much (and it does nothing to curb cheating) maybe we can have a glam log?????????
Never knew the code was this bad.
my vpn before i sleep,
Packets: Sent = 11485, Received = 11452, Lost = 33 (0% loss),
Minimum = 69ms, Maximum = 427ms, Average = 73ms