All I'm seeing is a lot of people that are feeling that entitlement bug again lol let's be real for a min SE didn't need to give us patches every 2 to 3 months but they do to progress the story and to give us new content and there is a lot of content in this patch is there as much as past patches no but that's ok I meet we are starting a new patch cycle type with the 1 2 1 2 dungeon line up give it some time this expansion is still new and quality content takes time to produce
my friends and i had the same thought about the 4.1, i means we don't take part in raid (we are only a small group of friend), we don't do pvp.... well this patch bring nothing for us... one new dungeon, the raid at 24 (that i await since i'm a big fan of ivalice) but outside this, i'm not thrilled to try shinryu extrem, nor the binding coil mega extrem of doom...
what is a boomer it's this patch look like... a patch for a small portion of the community. the raid at 24 will be done until get one part in the week and it's over, no reason to redo it no reason to explore since well let's face it... it will be a freaking corridor.
i regret almost how the dungeon in the V1 was... you had multiple way to complet it and depending of the thing you had done in the dungeon you had different reward. like kill a certain boss, or finish in a certain time. all of this was making the dungeon less repetitive. don't get me wrong the dungeon was still repetitive after a while, but less fast than what we have soo far.
i wish they did make dungeon more like the adventure in wildstar, where you had a lot of different option that will decide how the adventure will evolve... more important, can be challenging.
i feel they need to focus on a content challenging AND rewarding that is tailored for group of 4 player. something that will be a challenge at the level of the extreme if not savage mode... but talored to small group. some people will tell me that dungeon is not hard and raid is the real end game.... it wasn't always like this... people have decided this, sadly we have seen in the past decade that the raid is less and less and less loved by the masse... to the point that even gather 8 player can become the true challenge. in past raid was for 40 player, then 25, then 10 and now 8 player. i don't say to drop the raid, i said to create challenge content that are for 4 player, for stir up player, making them want to try challenger at 8 by first completing challenge at 4.
it will have as goal too, to train people, because at 4... the error will be seen directly, if the dps is too low, you can't blame the other 3... if the healing is too low, you can't blame the other healer.... if the tanking is shady, you can't blame the other tank to be too slow to retake aggro... you will facing your own capacity and be forced to become good for beat this sort of challenge.
for raid group it will be nothing different than a second endgame for them, more content, but it will offer too a content that will slowly replenish the player that really want to advance... because if you want to have a raid of 8, it's easier to find a second group of 4 to make up a raid at 8. it will solve a lot of trouble....
i will say it again, because i have said it before... the new binding coil is an error... create a content specifically for less of 3-2% of the community is simply idiot. i'm blunt and insulting, for this i'm sorry, but i feel it's an error to focus time on a content that will not help the community to grow.
the game need a challengind AND rewarding content for group of 4. it must be the main focus from now, it's really really important now... we can't delay this anymore. why the deep dungeon did work soo well, it's because people want a content at 4 player... it was asked for ages and we are still waiting for it. it must be something that have the same level of priority than make raid content... because right now the balance in the progression of the game is extremely bad.
this patch is by far the best and the worst we had soo far... the best because we do get something related to ivalice.... and the worst , because in terms of content this three month gonna be extremely long... reallly really really long. the content is not enough... dungeon/raid are not enough anymore, you need to create a content challenging and rewarding for group of 4 player.
ah, I see so it's the game's fault you don't do anything the game actually offers.
If you and your entitelment squad don't raid, don't pvp, don't get exited for ex trials think 24 man are done 1 time and done. I fail to see what exactly is tingling your special snowflake for the past 4 years. You are getting dungeon and you ar egetting a 24 man raid since I believe that's all you do what exactly is missing for you in this patch? 1 less dungeon? relic?
all these special little star crying because patch is "empty" forget that 3.1 came out 6 month after realease si give it or take around 4.2
they also seem to forget that 3.1 came with if not as much less content than what we are getting in 4.1
they also seem to ignore that we are getting 4.1 half the tiem it took 3.1 to come
they also seem to forget that relics didn't came until 3.15 and it was only reused methods they already had been using.
they also seem to not think about the fact that they are building an entire new area dedicated specifically for relic, dedicated and more though out than any previous relic we have ever gotten so far.
they even have the balls to call the patch "empty" despite getting the same content we have gotten previous patches with the only expectation of 1 less waste of resources aka dungeons and relic got pushed back to 4.2 becuase they ae actually doing something substantial with it.
man I'd hate to have such an ungrateful fan-base thank god this is just the forums. Funny thing is they they just changed theit trailer format to a more consise and clean way (even tho I prefer the other one better) and we haven't even seen the freaking patch notes.
Last edited by MyaValentine; 10-02-2017 at 05:55 PM.
But if they didnt give us patches every 2-3 months, then players would just stop playing, which means SE does not get money. This is business, if SE does not deliver content, people wont subscribe, if we dont subscribe, SE does not get money. Please do not think SE is this benevolent creature that creates this patches, so you can have stuff to do. SE is a company and the patches are part of customer retention.
PS: They are customers (they are entitled) who paid for the expansion, in the hopes that SE delivers content, if they think that SE is not doing this, they have a right to complain on the forums.
because your vision don't match mine don't means you can be rude.
i don't do raid because my group of friend is not big enough, i don't do pvp because like tons of player that did join ff14 at the V1 we are mostly pve player... dungeon are unappealing, the craft have become a mess for age and ask more time spend into it than the reward expect, that don't means i don't level them... (well not in stormblood yet) i did level up a few jobs to 70 already, the tribes are all done and at max level soo far... our small guild have a house, airship... my squad is maxed for age
let's face it the game offer tons of stuff to do, but if you don't hunt, craft or raid you have little to nothing to do in the game when you have reach my point. i can go redo some deep dungeon but....meh... it's not challenging before you reach the last batch of floor. (if you play in full group of 4 player). i can return do my old raid from previous extension and patch.... but well... already done it.
finally is not because in the past they haven't done much that we mustn't tell them what we do expect... because for me the game had a lot of missing opportunity... like the hunt that are not different than fate without UI... worst you compete against the whole server for have a small chance to get it. it will have been far better to add it like in FF12 where you take a mission as group and go hunt your prey, yes is like the leves that havent get any update for age, soo bad that no mercenary leves was added in stormblood only craft and gatherer... they have failed to understand what was bad with leves and how make it more interesting.
diadem was too a big miss for me... i was expecting randomized small area that will have offer a true feeling of exploration, instead we had...a limited time area hunt/fate grinding. people say that they don't want fate grinding anymore and they release a content that is fate grinding gosh...
don't get me wrong, i know that they had a lot of trouble in terms of man power... but i feel they had miss the point on some content and have added it the wrong way... but it can't be helped, it's try and error... and it's part of our jobs as community to say what we feel don't work for us...
i know that we will get a deep dungeon V2 but not before the 4.3 that far too away... that something that was needed to be the main focus of the 4.1 instead of the relic, it was even possible to tie the start of the relic with the deep dungeon v2. giving them time to work on eureka and bringing it for the 4.3 instead.
here we will not get the relic before the 4.2 since the relic is tie to eureka that have been pushed back for the 4.2.... that leave us with little to expect for the next 3 month.
and one of your point is wrong, the content of the patch was tuned down for give them more time and focus for add new content, by reducing the number of dungeon at 1 in odd patch. means we will get less than with the 3.1 or even 2.1... we will get a raid at 24 like the other, we will get 1 dungeon instead of 2 before (for heavensward, in ARR it was even 3 dungeon per patch), the new residential area is nice but well it was already here... they was waiting to finish the relocation system and allows more player to reach it for open it then is not really new content, uznair upgrade... (i'm conflicted about this one since... honestly i don't like this content because it's not different than a jukebox, the battle are not hard and the reward is far too random, i have done a lot of map and i have get only 1 time to max room the most i did get is max 3 room), new hildibrand what is nice and.... that all... ohh no i did forget the squad get a few new feature, the trouble is since most my jobs are 60+ (only 1 is not 60 and whm that is about 54-55) i'm not sure this feature will be very helpfull for me.
all in all, this patch that will have needed a focus on content for give stuff to do is kinda empty, mostly because me like some think content like deep dungeon (or content of challenge at 4) must be added really fast after the release of an extension, since it will be our main activity, not raid...
But the reality is not that content is not coming, but that they don't like what's coming and the truth is that they would've complained regardless
The comparison to most of life of FFXI and patch 2.1, which can be considered the foundation of the game as it enstabloished most of what the game would be, are used to fuel the narrative that this patch will be empty because it lacks eureka and relics(it lacks more but it's not important)heck some said it has less than 3.1, but it's about the same only on 3.5 months instead of 5.
Another point ppl say is that this patch lacks lasting content, but that is a general problem of FFXIV not really of only this patch and tbh Eureka and relics probably won't fix that either
I don't want to say that complaining it's wrong, but we should see past our bias when we give suggestions and feedback
Last edited by Remedi; 10-02-2017 at 06:32 PM.
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