my friends and i had the same thought about the 4.1, i means we don't take part in raid (we are only a small group of friend), we don't do pvp.... well this patch bring nothing for us... one new dungeon, the raid at 24 (that i await since i'm a big fan of ivalice) but outside this, i'm not thrilled to try shinryu extrem, nor the binding coil mega extrem of doom...
what is a boomer it's this patch look like... a patch for a small portion of the community. the raid at 24 will be done until get one part in the week and it's over, no reason to redo it no reason to explore since well let's face it... it will be a freaking corridor.
i regret almost how the dungeon in the V1 was... you had multiple way to complet it and depending of the thing you had done in the dungeon you had different reward. like kill a certain boss, or finish in a certain time. all of this was making the dungeon less repetitive. don't get me wrong the dungeon was still repetitive after a while, but less fast than what we have soo far.
i wish they did make dungeon more like the adventure in wildstar, where you had a lot of different option that will decide how the adventure will evolve... more important, can be challenging.
i feel they need to focus on a content challenging AND rewarding that is tailored for group of 4 player. something that will be a challenge at the level of the extreme if not savage mode... but talored to small group. some people will tell me that dungeon is not hard and raid is the real end game.... it wasn't always like this... people have decided this, sadly we have seen in the past decade that the raid is less and less and less loved by the masse... to the point that even gather 8 player can become the true challenge. in past raid was for 40 player, then 25, then 10 and now 8 player. i don't say to drop the raid, i said to create challenge content that are for 4 player, for stir up player, making them want to try challenger at 8 by first completing challenge at 4.
it will have as goal too, to train people, because at 4... the error will be seen directly, if the dps is too low, you can't blame the other 3... if the healing is too low, you can't blame the other healer.... if the tanking is shady, you can't blame the other tank to be too slow to retake aggro... you will facing your own capacity and be forced to become good for beat this sort of challenge.
for raid group it will be nothing different than a second endgame for them, more content, but it will offer too a content that will slowly replenish the player that really want to advance... because if you want to have a raid of 8, it's easier to find a second group of 4 to make up a raid at 8. it will solve a lot of trouble....
i will say it again, because i have said it before... the new binding coil is an error... create a content specifically for less of 3-2% of the community is simply idiot. i'm blunt and insulting, for this i'm sorry, but i feel it's an error to focus time on a content that will not help the community to grow.
the game need a challengind AND rewarding content for group of 4. it must be the main focus from now, it's really really important now... we can't delay this anymore. why the deep dungeon did work soo well, it's because people want a content at 4 player... it was asked for ages and we are still waiting for it. it must be something that have the same level of priority than make raid content... because right now the balance in the progression of the game is extremely bad.
this patch is by far the best and the worst we had soo far... the best because we do get something related to ivalice.... and the worst , because in terms of content this three month gonna be extremely long... reallly really really long. the content is not enough... dungeon/raid are not enough anymore, you need to create a content challenging and rewarding for group of 4 player.


Reply With Quote




