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  1. #11
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Yo

    As stufoo has said You would never use the "Guard" ability anyway because you have Aegis Boon II, Deflection, and Outmaneuver on 30s durations and 90s cooldowns. 30s x 3 = 90s
    (0)

  2. #12
    Player
    Lebannen's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    As long as they up the block rate i would be pleased. The way it is now I am almost tempted to drop the shield so I can parry. Parry is a stat I can incrase with materia so thats something. if they did the same with shield block it would be a lot better.
    (0)

  3. #13
    Player
    PSxpert2011's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I agree, using my common sense of cross examining the functionality of skill, I'd rather have a new ability. If they would add something to ..."Guard" instead than just rising your shield, how about rising your shield and sword, countering with every block? Now that would be different, that would catch the enemy off guard and deal 25% more dmg.

    Auto guard makes more sense and it give us the choice to up our blocking rate, that's what RPGs all about, choices.
    (0)


    ~'\[[_LEGACY_]]/'~
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    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  4. #14
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Should be, Block only works on the target you target (with raised %), and parry can work on any mob in a cone area in front of you.

    with shield abilities leaving CNj and THM (sons of Bs)
    they need to give something worthwhile to the mages wearing them, besides a 1% dmg mitigation of -0 dmg
    (0)

  5. #15
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Brannigan View Post
    Yo

    As stufoo has said You would never use the "Guard" ability anyway because you have Aegis Boon II, Deflection, and Outmaneuver on 30s durations and 90s cooldowns. 30s x 3 = 90s
    some guard durations are lower the the skill durations, so yes you would
    (0)

  6. #16
    Player
    Brannigan's Avatar
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    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by syntaxlies View Post
    some guard durations are lower the the skill durations, so yes you would
    What.

    They last 30 seconds each and have a 90 second cooldown, regardless of what shield you have equipped (as of 1.19)

    Use Aegis->wait 30 seconds->Deflection->wait 30 seconds->Outmaneuver->wait 30 seconds->Aegis comes off cooldown.

    30 + 30 + 30 is 90 if you didn't know.

    Seriously how are you not getting this? Do you not play the game or something? Did your gladiator get powerleveled to 50?
    (0)
    Last edited by Brannigan; 11-12-2011 at 05:32 AM.

  7. #17
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Stufoo View Post
    What I'm saying is, you don't like GUARD you like having 100% block rate.
    This. I think it's hilarious that the OP wishes to have the flawed blocking mechanism "fixed" by reinstating a bad mechanic that was removed for a reason just so he can have his block rate back. Fixing things by breaking them, only in a different way, must be the least innovative way to change things imaginable.

    Anyway, I don't really like the way the shield works in general. You don't have to time anything, or think for that matter, as long as you just keep rotating your shield skills. Pre 1.18 the abilities were very impactful, which is how it should be, however, the constant rotation took away the need to time them carefully. I think they were intended to be panic buttons but instead you could just keep them going indefinitely.
    (0)

  8. #18
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Brannigan View Post
    What.

    They last 30 seconds each and have a 90 second cooldown, regardless of what shield you have equipped (as of 1.19)

    Use Aegis->wait 30 seconds->Deflection->wait 30 seconds->Outmaneuver->wait 30 seconds->Aegis comes off cooldown.

    30 + 30 + 30 is 90 if you didn't know.

    Seriously how are you not getting this? Do you not play the game or something? Did your gladiator get powerleveled to 50?
    just because you used a skill taht lasted 30 seconds didnt mean your guard stayed up for 30 seconds. different shields had different guard durations

    scutum wield rate 10 seconds plus 50%self preservation = 15 seconds that means after 15 seconds of hitting your ability your guard would have to be activated because your shield arm would fall.
    (0)
    Last edited by syntaxlies; 11-15-2011 at 04:21 AM.

  9. #19
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Frein View Post
    This. I think it's hilarious that the OP wishes to have the flawed blocking mechanism "fixed" by reinstating a bad mechanic that was removed for a reason just so he can have his block rate back. Fixing things by breaking them, only in a different way, must be the least innovative way to change things imaginable.

    Anyway, I don't really like the way the shield works in general. You don't have to time anything, or think for that matter, as long as you just keep rotating your shield skills. Pre 1.18 the abilities were very impactful, which is how it should be, however, the constant rotation took away the need to time them carefully. I think they were intended to be panic buttons but instead you could just keep them going indefinitely.
    you obsly didnt read that much of the thread. i would like to have guard back in exchange of what we have now. i have said at least once that i wouldn't mind an auto block system that works, but given what we have now or what we had before id take what we had before.
    (0)

  10. #20
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by syntaxlies View Post
    you obsly didnt read that much of the thread. i would like to have guard back in exchange of what we have now. i have said at least once that i wouldn't mind an auto block system that works, but given what we have now or what we had before id take what we had before.
    I read the entire thread. And yes, you did say you wouldn't mind an auto-block that works more reliably, however, you completely failed to even mention this option in your original post. Clearly this idea never even crossed your mind when you started the thread, so you actually wanted to fix blocking specifically by bringing back the old guard and a near 100% block rate when a shield ability is active.
    (0)

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