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  1. #1
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50

    Attack Ranges, Archery/Throwing & Magic.

    It baffles me that long range attacks in this game are not quite so long range.
    You're more likely to aggro a mob than get into range to cast on it or throw something to get it's attention.

    If the range were extended, it could make some content *cough*Darkhold*cough* a bit more friendly to people who'd like to, I dunno... FIGHT the mobs on the way, especially if a properly ranged ranged attack would cause less mobs to link.
    The massive link/aggro of the mole room decimated the party I went with. (We went in to exp for shiggles.)

    In conclusion: Long range is too short, please adjust or at least make it so our targeting cursor can tell us if we're in range.

  2. #2
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Agreed.

    -The range for throwable weapons is way too short. Needs to be at least 50% longer.
    -The width of directionnal weaponskills like doomspike and seismic shock need to be much wider.
    -Distance modified weapon skills (arrow helix, iron tempest) should be inverted: stronger near the center.
    (3)