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  1. #31
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jinko View Post
    I support this change completely, I do hope they change the look of the spells as they become more powerful that would be an interesting addition, but they have enough to do for the moment.



    I am a healer also and don't think this is a problem, almost never am I using Sacrifice as a CNJ and only use Cure 3 when its really necessary, cure only has a 3 second cool down now and in most cases the wait isn't enough to cause any big issues.

    More over this should save us a lot of MP as the spell will scale in both mana use and potency.
    I too prefer to heal with III"s only when needed because of the fact my MP regen is much higher when I'm not constantly casting Cure / Cure II.

    The only time I see this as an issue is if tank/puller:
    a) Doesn't have an -dmg reduction ability ready
    b) not paying attention gets agro etc
    c) runs in without buffs

    In most cases of this happening the healer will need to quickly heal the tank/player before they get a hate establishing ability off. In which case if we only have Cure III (assuming enmity will still be generated based on how much you cure) I guarantee the healer will pull hate.

    Most times if one of the above happens I'll toss a sac II and be fine and the tank will be as well. But casting a cure III will pull hate even with soughspeak if no abilities have been used. This + recast timers would be my two and only two concerns.

    Hopefully, with post 2 we'll see some nifty new traits that might help us in these times of need :3
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  2. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    the general concesus dissagrees with you on the healing options.
    What concesus ? this is still the first page of the discussion -.-

    Wolfie speaks the truth.
    (0)
    Last edited by Jinko; 11-11-2011 at 11:01 PM.

  3. #33
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Jinko View Post
    What concesus ? this is still the first page of the discussion -.-
    hahah not just in my thread, i thought i read a few other places healers are worried because of the reasons above.
    im not a healer and never will be so it doesnt effect me.

    however, i can definitely verify that lower tiered Nukes give me more options for damage, enmity, and MP control from all of my previous gaming experience.
    this new system in my opinion is excessively simplified.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #34
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Regarding the "wait till you see" is retarded, because if its still crap then, your wait was stupid and its likely much harder to control and implement then.

    Best to get your views/opinions in the devs mind ASAP so they are aware of development paths to take.

    To many posts ignored just because people told to wait and see how it is and then it turns out they should have kept the thread alive.

    I am very concerned about this too, because fire 1 looks like TURD.

    My expectation will be something retarded and lazy
    "As you level the visual effect will increase in scale".......
    (3)

  5. #35
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
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    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dreadnought View Post
    the general concesus dissagrees with you on the healing options.
    i think its good to have different potencies for different split second situations. how is it going to save MP when you all you need to cast is a Cure1 to top of a character instead of a full Cure III?

    i could care less how many spells we have, i just dont want to be casting the same damned spell effect (per element type) from level 1 to 50.
    When your constantly curing your not regaining MP. If you wait till your tank falls in the 40-50% before casting a cure III your MP pool has enough time to Regen back up before casting again (your pool goes practically untouched with this method). In the case where your constantly casting cure / cure II to top of your tank, you run into MP issues and the tank (in many cases) dies because you've run completely out of MP wasting cures on t1/2 rather then just using a III and letting your MP regen.

    At least I'm fairly sure this is what he's meaning.

    Playing good isn't always about knowing when to cast. It's also about when knowing not to as well
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  6. #36
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    Quote Originally Posted by viion View Post
    Regarding the "wait till you see" is retarded, because if its still crap then, your wait was stupid and its likely much harder to control and implement then.

    Best to get your views/opinions in the devs mind ASAP so they are aware of development paths to take.

    To many posts ignored just because people told to wait and see how it is and then it turns out they should have kept the thread alive.

    I am very concerned about this too, because fire 1 looks like TURD.
    thank you.
    i even said my whole point of this thread was to express my and others potential feedback on the letter which is exactly what Yoshi himself said he wanted from us.

    im being forced to wait and see anyway, might as well express our POVs so the devs know what the general feedback is.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #37
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NarikoStar View Post
    When your constantly curing your not regaining MP. If you wait till your tank falls in the 40-50% before casting a cure III your MP pool has enough time to Regen back up before casting again.
    I would love for you to actually try this on some of the current NM's, go on, go cast Cure 3 on a tank during DH dungeon Orge when the tank is 50% and watch the ogre rape your face.

    Not to mention as cure gets stronger, it will likely have a higher delay, what if I dont want that delay?
    (1)

  8. #38
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    we need to ask the community rep to clarify if spells/abilities animations will change once they reach a certain level of potency or once the character reaches a certain level.
    (0)

  9. #39
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    What if im just wanting to throw off small nukes for additional damage but not to worry about the enmity?

    This system is saying "Do big spell and run the risks or GTFO". Thanks, really giving me freedom/options there.
    (2)

  10. #40
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    I would love for you to actually try this on some of the current NM's, go on, go cast Cure 3 on a tank during DH dungeon Orge when the tank is 50% and watch the orge rape your face.

    Not to mention as cure gets stronger, it will likely have a higher delay, what if I don't want that delay?
    It's highly unlikely to have a longer delay, don't be ridiculous, you are just speculation to make your case look better now.

    As for the comment about hate, we are probably getting new skills they are no doubt going to address provoke and balance it so that at end game "Ogre won't rape my face" (orge did make me laugh though), plus on top of that they are adding that combo skill which gains 50% enmity that is a lot of enmity and will make both DD and healers lives a lot easier.

    *another post about enmity ... why are you clinging to that argument like its your only hope ?*
    (0)
    Last edited by Jinko; 11-11-2011 at 11:16 PM.

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