Quote Originally Posted by Jinko View Post
I support this change completely, I do hope they change the look of the spells as they become more powerful that would be an interesting addition, but they have enough to do for the moment.



I am a healer also and don't think this is a problem, almost never am I using Sacrifice as a CNJ and only use Cure 3 when its really necessary, cure only has a 3 second cool down now and in most cases the wait isn't enough to cause any big issues.

More over this should save us a lot of MP as the spell will scale in both mana use and potency.

Dreadnought don't expect them to keep nuke spells with the same cooldown timers as they currently are, I wouldn't be surprised to see blackmage spam nuke spells like in other MMO's, it shouldn't have a huge effect on mana or hate because .... the damage and mana use will scale with level.
the general concesus dissagrees with you on the healing options.
i think its good to have different potencies for different split second situations. how is it going to save MP when you all you need to cast is a Cure1 to top of a character instead of a full Cure III?

i could care less how many spells we have, i just dont want to be casting the same damned spell effect (per element type) from level 1 to 50.