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  1. #1
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    It was just an overall dumb move to put any restrictions in the first place. "It's storage, but you can only store -certain- items." I mean, what? Why make things more complicated than it needs to be? It's annoying to players. It's likely annoying for the devs to have to remember to tag items correctly. Whose ridiculous idea was it anyway?
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jas710 View Post
    It was just an overall dumb move to put any restrictions in the first place. "It's storage, but you can only store -certain- items." I mean, what?
    That it stores only specified items is fundamental to the way in which it stores them. It isn't storing item data like your inventory or retainers can. It's just a long series of bits that are each assigned to a particular item. If the bit is on, then you have that item. If the bit is off, then you don't.

    That fact is the only thing it's storing. (This is why it can't remember things like what dye you'd applied to an item, or what your spiritbond percentage was, and so on. It doesn't know anything about your item except whether you have one or not.) In order to store additional items, each one of those items needs to be assigned a position in that series of bits.

    Of course, that being said, the fact that it only stores specific items doesn't prevent SE from specifically adding nearly every piece of gear in the game if they wanted to. It would just take a longer string of bits than it currently has.

    The Eorzea database lists 2468 arms, 575 tools, 6671 armour, and 2224 accessories as all that are currently in the game. At a bit for each of them, one and a half killobytes could hold it all for now, though that would keep increasing with each patch. (Well, at least it would hold everything that can be stored with just a single yes/no. Customized relics might be the only ones it can't store. Sorry Aster.) The problem is that right now, the armoire's bit string isn't 1.5kb long. It's only got a few bits, and can only hold the items that those bits have been assigned to.

    Yet SE keeps assigning a few more with each event that comes along. So clearly, SE can expand on the armoire's storage bitmap. They've just so far limited it to very minor incremental additions rather than a really big addition that would allow it to take care of most of our storage problems. They're probably assigning from the remaining stretch of unassigned bits the armoire already has and are trying to put off expanding the total size of the bitmap. Eventually they'll have to re-size the bitmap, though, and I hope that when they do, they expand it far enough to be much more useful rather than just far enough to cover the next couple years of seasonal events.
    (2)
    Last edited by Niwashi; 10-03-2017 at 01:16 AM. Reason: oops, messed up the numbers, it's 1.5 kb, not 12 kb