Just tossing it out there... but you can queue simply to help the community get into instances?
Does everything have to have an incentive?




Just tossing it out there... but you can queue simply to help the community get into instances?
Does everything have to have an incentive?
Why do tank players have an obligation to queue for roulette they do not care for? The happiness of other players is not part of my equation when I factor how I want to spend my play time.
I do my best when I am in the dungeon, but I am not about to jump into PF just because someone was shouting for a missing tank.
Big panda is an awesome bear!




I never said they did have an obligation to do so. I merely mentioned it as a selfless means to help out the community considering you can end a 20+ minute queue for 1-3 other players or replace a lost tank in an instant. I understand such a player would exist in the extreme minority. That's why I said I'm just tossing it out there. I wonder how many you got as you leveled any of your DPS and/or healer classes.Why do tank players have an obligation to queue for roulette they do not care for? The happiness of other players is not part of my equation when I factor how I want to spend my play time.
I do my best when I am in the dungeon, but I am not about to jump into PF just because someone was shouting for a missing tank.




A better solution is for the devs to make 50/60 appealing. Honestly, I dislike them more due to how many jobs suffer now when synced down in level. Astro, Dark Knight, Dragoon and Scholar are awful at 50, for instance. Now if I could farm craft/gather clusters, I wouldn't mind, but otherwise I don't want to touch 50/60 more than once a day.I never said they did have an obligation to do so. I merely mentioned it as a selfless means to help out the community considering you can end a 20+ minute queue for 1-3 other players or replace a lost tank in an instant. I understand such a player would exist in the extreme minority. That's why I said I'm just tossing it out there. I wonder how many you got as you leveled any of your DPS and/or healer classes.




I don't think the lack of incentives is the only reason, the loss of abilities due to level sync also strips away any kind of desire to be there. It has been suggested in other topics to allow watered down versions of 50+/60+ abilities in synced content, and perhaps that could be looked into.A better solution is for the devs to make 50/60 appealing. Honestly, I dislike them more due to how many jobs suffer now when synced down in level. Astro, Dark Knight, Dragoon and Scholar are awful at 50, for instance. Now if I could farm craft/gather clusters, I wouldn't mind, but otherwise I don't want to touch 50/60 more than once a day.
I am actually surprised that clusters are not offered as rewards already.
Rather than hamfisting a way of getting abilities early for over-levelled people, the easiest solution is just to change the scaling of when you get the abilities in the first place. Lower levels are now really sparse in terms of abilities, and conversely there are abilities that you gain at 70 for some jobs that are so essential to it that when synced down the job seems like a shadow of what it should be.I don't think the lack of incentives is the only reason, the loss of abilities due to level sync also strips away any kind of desire to be there. It has been suggested in other topics to allow watered down versions of 50+/60+ abilities in synced content, and perhaps that could be looked into.
I am actually surprised that clusters are not offered as rewards already.
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