Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 60

Hybrid View

  1. #1
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I really don't think a 15 min wait is worth complaining about. I guess as a DPS main I'm use to 30+ min waits sooooo....
    (0)

  2. #2
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Anarnee View Post
    I really don't think a 15 min wait is worth complaining about. I guess as a DPS main I'm use to 30+ min waits sooooo....
    It wasn't 15 min as a DPS, it was longer than 15 min as a Healer. Healers are pretty scarce in queues too so for a Healer to wait that long is an obvious sign that Tanks aren't queueing nearly enough for that dungeon/roulette. Furthermore it has been this way for 50/60 Roulette for quite awhile. That means unless Square Enix offers Tanks incentive to queue for it it will remain this way for that roulette and those dungeons, probably forever.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Anarnee View Post
    I really don't think a 15 min wait is worth complaining about. I guess as a DPS main I'm use to 30+ min waits sooooo....
    I think it is. Would you put up with this in Battlefield, Street Fighter, etc.? Just because we're used to things being so bad doesn't mean that's an acceptable time for matchmaking. Once you're waiting 15 or more minutes to even play this game, you start to wonder about your lost time and how valuable it is.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I think it is. Would you put up with this in Battlefield, Street Fighter, etc.? Just because we're used to things being so bad doesn't mean that's an acceptable time for matchmaking. Once you're waiting 15 or more minutes to even play this game, you start to wonder about your lost time and how valuable it is.
    To be fair, you can't compare those games because none use the trinity system. The devs could absolutely incentive things better but there will always remain a large disparage between tanks, healers and DPS.
    (0)

  5. #5
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    To be fair, you can't compare those games because none use the trinity system. The devs could absolutely incentive things better but there will always remain a large disparage between tanks, healers and DPS.
    I actually can because the devs have not taken steps to alleviate the issue beyond changing the 24-man raids to 1 tank instead of 2 tanks after the first one and offering clusters for one roulette out of all of them. The game has badly needed a party size rework to accommodate the discrepancy between tanks and DPS players for a long time. It's not really a surprise to me that I have a 15-25 minute wait when I'm on DPS and an instant queue on tank.
    (0)

  6. #6
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NovaLevossida View Post
    Would you put up with this in Battlefield, Street Fighter, etc.?
    Apples to oranges. That being said, with how lobbies and turns work in Street Fighter, unless you're an online warrior that doesn't play to get better, you could end up waiting 15+ minutes, actually. It depends on how picky you are with connection and how good of players you want to face. Same goes for Tekken. If you're willing to fight any trash that comes your way, yeah, you won't run into those "long" waits.

    Quote Originally Posted by Maero View Post
    Cracked Clusters is usually given to the Adventure in Need for Roulettes so usually goes to tanks.
    Only gets rewarded for leveling roulette. This should really be added to 50/60 as well.

    Quote Originally Posted by Syfurion View Post
    That roulette is not worth the frustration since they merged the 50 and 60 roulettes together. I would be perfectly happy to queue for the old level 60 roulette, but I can only stomach Stone Vigil hard and Keeper of the Lake so many times before I want to set fire to things. Or people. So as it stands, not happening. The reward does not befit the irritation of losing all my buttons and being put in dungeons I hate.
    Yeah... I really wish you could keep most, if not all, of your skills and just lose potency, cap damage or something. I guess their worry is that players would kick players that aren't at 70 for running these dungeons and not having certain skills.
    (0)
    Last edited by JunseiKei; 09-29-2017 at 11:03 PM.

  7. #7
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Gemina View Post
    Just tossing it out there... but you can queue simply to help the community get into instances?

    Does everything have to have an incentive?
    Yes it does. There are multiple things i can do with my time in ffxiv and 50 60 roullette gives me no reason to do it. If i want to do community service id rather go in pf and help groups do content because at least there is some interaction unlike roullette.
    (7)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Phileas View Post
    Yes it does. There are multiple things i can do with my time in ffxiv and 50 60 roullette gives me no reason to do it. If i want to do community service id rather go in pf and help groups do content because at least there is some interaction unlike roullette.
    So based off of what you are saying here, if there were more interactions in roulettes, you might be more willing to queue up for them?

    Whether this is true or not from your standpoint, it brings up an interesting point when I think about how many players wish there were more interactions between players in instances as they tend to be more fun and less robotic. Unfortunately, mentalities such as needing some kind of incentive to even queue up in the first place makes it a self-fulfilling prophecy. When you have no reason to be there other than a clear and a reward and the majority of the community also feels the same way, any kind of movement towards player interaction remains stagnant. I suppose it's also a big reason why a 12-15 minute run opposed to a 16-20 minute run is the difference between good and bad.

    I suppose it doesn't matter though, because even though those players are part of the community as a whole, you still likely won't ever see them again, am I right? Again, I'm not saying tanks are obligated to this, but the ones that do are pretty freakin awesome.
    (1)

  9. #9
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Whether this is true or not from your standpoint, it brings up an interesting point when I think about how many players wish there were more interactions between players in instances as they tend to be more fun and less robotic. Unfortunately, mentalities such as needing some kind of incentive to even queue up in the first place makes it a self-fulfilling prophecy. When you have no reason to be there other than a clear and a reward and the majority of the community also feels the same way, any kind of movement towards player interaction remains stagnant. I suppose it's also a big reason why a 12-15 minute run opposed to a 16-20 minute run is the difference between good and bad.
    it's human nature. People need incentives to do things not in their immediate best interest. It's also why capitalism is the most successful system in the world.
    (0)

  10. #10
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Gemina View Post
    Snip
    Roullettes to me are a function of their reward. Expert is for tomes (until cap) and levelling is for cluster. 50/60 or Main Scenario dont really give me any reason to do them beyond the experience (which is moot for my tanks since all are 70).

    There is no sense in me doing roullette to be "that awesome tank" because quite frankly i can be an awesome tank to my FC, or someone within my data centre trying to clear content in PF and get that same feeling. Roullettes are designed to incentivise players to run older content. They are there so that players (mostly tanks) dont just run raids full time when they hit 70 and not do any old or levelling content for other players. The cracked cluster was added specifically so that needed roles would have an incentive yo queue...it just so happens the most desired job (most of the time) is tanks. 50/60 roullette is also designed to give a reward for running older content...and that reward is currently not good enough.
    (4)
    Last edited by Phileas; 09-29-2017 at 11:27 PM.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast