I really don't think a 15 min wait is worth complaining about. I guess as a DPS main I'm use to 30+ min waits sooooo....




I really don't think a 15 min wait is worth complaining about. I guess as a DPS main I'm use to 30+ min waits sooooo....


It wasn't 15 min as a DPS, it was longer than 15 min as a Healer. Healers are pretty scarce in queues too so for a Healer to wait that long is an obvious sign that Tanks aren't queueing nearly enough for that dungeon/roulette. Furthermore it has been this way for 50/60 Roulette for quite awhile. That means unless Square Enix offers Tanks incentive to queue for it it will remain this way for that roulette and those dungeons, probably forever.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.


I think it is. Would you put up with this in Battlefield, Street Fighter, etc.? Just because we're used to things being so bad doesn't mean that's an acceptable time for matchmaking. Once you're waiting 15 or more minutes to even play this game, you start to wonder about your lost time and how valuable it is.




To be fair, you can't compare those games because none use the trinity system. The devs could absolutely incentive things better but there will always remain a large disparage between tanks, healers and DPS.I think it is. Would you put up with this in Battlefield, Street Fighter, etc.? Just because we're used to things being so bad doesn't mean that's an acceptable time for matchmaking. Once you're waiting 15 or more minutes to even play this game, you start to wonder about your lost time and how valuable it is.


I actually can because the devs have not taken steps to alleviate the issue beyond changing the 24-man raids to 1 tank instead of 2 tanks after the first one and offering clusters for one roulette out of all of them. The game has badly needed a party size rework to accommodate the discrepancy between tanks and DPS players for a long time. It's not really a surprise to me that I have a 15-25 minute wait when I'm on DPS and an instant queue on tank.



Apples to oranges. That being said, with how lobbies and turns work in Street Fighter, unless you're an online warrior that doesn't play to get better, you could end up waiting 15+ minutes, actually. It depends on how picky you are with connection and how good of players you want to face. Same goes for Tekken. If you're willing to fight any trash that comes your way, yeah, you won't run into those "long" waits.
Only gets rewarded for leveling roulette. This should really be added to 50/60 as well.
Yeah... I really wish you could keep most, if not all, of your skills and just lose potency, cap damage or something. I guess their worry is that players would kick players that aren't at 70 for running these dungeons and not having certain skills.That roulette is not worth the frustration since they merged the 50 and 60 roulettes together. I would be perfectly happy to queue for the old level 60 roulette, but I can only stomach Stone Vigil hard and Keeper of the Lake so many times before I want to set fire to things. Or people. So as it stands, not happening. The reward does not befit the irritation of losing all my buttons and being put in dungeons I hate.
Last edited by JunseiKei; 09-29-2017 at 11:03 PM.
Yes it does. There are multiple things i can do with my time in ffxiv and 50 60 roullette gives me no reason to do it. If i want to do community service id rather go in pf and help groups do content because at least there is some interaction unlike roullette.




So based off of what you are saying here, if there were more interactions in roulettes, you might be more willing to queue up for them?
Whether this is true or not from your standpoint, it brings up an interesting point when I think about how many players wish there were more interactions between players in instances as they tend to be more fun and less robotic. Unfortunately, mentalities such as needing some kind of incentive to even queue up in the first place makes it a self-fulfilling prophecy. When you have no reason to be there other than a clear and a reward and the majority of the community also feels the same way, any kind of movement towards player interaction remains stagnant. I suppose it's also a big reason why a 12-15 minute run opposed to a 16-20 minute run is the difference between good and bad.
I suppose it doesn't matter though, because even though those players are part of the community as a whole, you still likely won't ever see them again, am I right? Again, I'm not saying tanks are obligated to this, but the ones that do are pretty freakin awesome.



it's human nature. People need incentives to do things not in their immediate best interest. It's also why capitalism is the most successful system in the world.Whether this is true or not from your standpoint, it brings up an interesting point when I think about how many players wish there were more interactions between players in instances as they tend to be more fun and less robotic. Unfortunately, mentalities such as needing some kind of incentive to even queue up in the first place makes it a self-fulfilling prophecy. When you have no reason to be there other than a clear and a reward and the majority of the community also feels the same way, any kind of movement towards player interaction remains stagnant. I suppose it's also a big reason why a 12-15 minute run opposed to a 16-20 minute run is the difference between good and bad.
Roullettes to me are a function of their reward. Expert is for tomes (until cap) and levelling is for cluster. 50/60 or Main Scenario dont really give me any reason to do them beyond the experience (which is moot for my tanks since all are 70).
There is no sense in me doing roullette to be "that awesome tank" because quite frankly i can be an awesome tank to my FC, or someone within my data centre trying to clear content in PF and get that same feeling. Roullettes are designed to incentivise players to run older content. They are there so that players (mostly tanks) dont just run raids full time when they hit 70 and not do any old or levelling content for other players. The cracked cluster was added specifically so that needed roles would have an incentive yo queue...it just so happens the most desired job (most of the time) is tanks. 50/60 roullette is also designed to give a reward for running older content...and that reward is currently not good enough.
Last edited by Phileas; 09-29-2017 at 11:27 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



