Its kinda bummer as i was almost 100% sure Plunge would be a role action in SB but nope, i just see gap-closers as "must have" tank ability so that's why i taught it would end up being a role skill.
Its kinda bummer as i was almost 100% sure Plunge would be a role action in SB but nope, i just see gap-closers as "must have" tank ability so that's why i taught it would end up being a role skill.
I mean, neither tank had one prior to DRK, so it was kinda their thing until Onslaught was added. I think it'd be OK as a role skill in general, but I wouldn't want them to add it to the list now unless something else (such as provoke/shirk/etc) becomes native for the tanks to free up that role skill slot.
Yeah current role actions are kinda fixed atm so Plunge would have to compete with them, well maybe in 5.X we will see some changes in role action selection. I just loved plunge from day one and now i love onslaught as its feels and looks badass(BG cost is kinda annoying tho)so for PLD it could be something like shield charge/rush(kinda like that new sprinting animation), at least it would fit the themeI mean, neither tank had one prior to DRK, so it was kinda their thing until Onslaught was added. I think it'd be OK as a role skill in general, but I wouldn't want them to add it to the list now unless something else (such as provoke/shirk/etc) becomes native for the tanks to free up that role skill slot.
Last edited by Synestra; 09-28-2017 at 04:04 PM.
The gauge cost is so crucial to playing the job, how else are you going to reliably dump gauge? Not with an unbuffed fell cleave, I hope. You need to use two onslaughts during your 40 second zerk cd window, and you have some room to play with where you use them. Using them to re-engage the boss, while also dumping excess gauge feels very rewarding.Yeah current role actions are kinda fixed atm so Plunge would have to compete with them, well maybe in 5.X we will see some changes in role action selection. I just loved plunge from day one and now i love onslaught as its feels and looks badass(BG cost is kinda annoying tho)so for PLD it could be something like shield charge/rush(kinda like that new sprinting animation), at least it would fit the theme
Nothing wrong how it works at the moment but it was just my personal preference, not asking change or anything(well maybe in pvp version)but i just like to use gap closers when they are off-cd/ when i want or need.The gauge cost is so crucial to playing the job, how else are you going to reliably dump gauge? Not with an unbuffed fell cleave, I hope. You need to use two onslaughts during your 40 second zerk cd window, and you have some room to play with where you use them. Using them to re-engage the boss, while also dumping excess gauge feels very rewarding.
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