
Originally Posted by
Snow_Princess
What leads to inflation is the people with stockpiles of gil has a use for it suddenly, and the people with low gil would tend to actually use it. Since it is throwing more gil in circulation, that is what leads to inflation. (inflation is not necessary bad, btw, it is hyper inflation that is bad and the thing you want to avoid)
That alone is not a big issue though, the problem in making that system is throwing it in with a market with an extreme housing shortage. Most of the gil exchanged is housing, housing items, and glams. Because this game does not handle housing well, it would create more problems with housing. It has nothing to do with being a "doomdayer" DO THOSE GAMES HAVE EXTREME HOUSING ISSUES?!?!?!?! no? my point is well founded then. I can penta meld a job in full 320 gear cheaper then what I spent on 2 cherry trees, for example, with the first overmeld being a VI) Some fences costs even more then that, just a fence, and that leaves out spending 1 M+ in picture frames, 400k ish for a mailbox, and other things.
It would cause TOO MUCH of inflation in regards of 3rd party communication trade of second hand housing trading and housing items.