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  1. #21
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Geryth View Post
    This is exactly why I'm pretty sure that player position information is "favor the shooter" now in their net code.

    1) Increase the tick rate! When individual machines are more tightly in tune with the server, timing issues between clients are less apparent (less dying to casting spells after you're safely out of line of sight, less activating abilities or heals on a corpse etc.)
    2) Give different rules to different abilities in the net code. Make things like "Hallowed Ground" "favor the player". So if you aren't dead on your machine when you pop it, any damage updates from the server should be nullified.

    I will go back to the design of the skill and say, even if they improved their net code and infrastructure, deorbit is just a bad skill that needs to be buffed or re-designed.
    I agree that SE's netcode could be improved so that Deorbit (and it's equivalent in PvE) feel better to use. I don't know if it's accurate or not but popular theory is that XIV's server tick is 3 seconds. That's entirely too slow for a PvP game mode in my opinion. But if they made it more responsive, lag becomes much more apparent and MAY start hurting people more than it helps. The discrepancy between player location vs. the data center's location would become a huge PITA. Look at what Riot Games did for LoL- their servers were out in Cali (gee sounds familiar) but that screwed over anyone farther east than Kentucky. That's not a good thing if you're running a twitchy, highly competitive PvP game. They eventually moved to Chicago so all NA players were on roughly the same playing field. SE just did one of the dumbest server relocation moves in history so they won't pony up for another move so soon, especially for a single game mode.

    As a WHM main I know all too well the pain of seeing the Bene animation go off on a dead target. I'm sure that Benediction, HG, and other skills that could be considered "big oh crap buttons" still must communicate to the server before being executed. If SE really truly wants to make Feast an Esport they need to look at how the most successful PvP games work that back-end magic and commit to emulating them. If Deorbit was the snappy instant grab it was meant to be it might not even need to be replaced (assuming its bugs were also fixed).
    (1)

  2. #22
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wintersandman View Post
    Or you could just pay more attention. It's like throwing up a benediction when someone uses Hallowed Ground.
    Man I don't know why you're against such a simple QOL change.
    (3)

  3. #23
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Korihu View Post
    Man I don't know why you're against such a simple QOL change.
    There are people who, for some reason, are adamantly against anything that could be perceived as making the game "easier"...like fixing a buggy ability.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #24
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Korihu View Post
    Man I don't know why you're against such a simple QOL change.
    You haven't proven a valid argument on why it is a bug. Plus it's a gamble to pop holmgang, etc. Yes it could help you bind the target but it could also set you up for disaster. Concentration imo provides that risk vs reward. You are immune to knockbacks so by popping it you could be putting yourself in a riskier situation by not allowing the healer to rescue (deorbit) you from your plight. It's all about risk vs reward and there is fun in that.

    I play warrior a lot. I could inner release or holmgang to prevent the whm from using fluid aura to knock me away. But my team is pushed back leaving me vulnerable. That is the gamble I chose for making the push.

    Quote Originally Posted by Elamys View Post
    There are people who, for some reason, are adamantly against anything that could be perceived as making the game "easier"...like fixing a buggy ability.
    Please explain how it is buggy. I already defined how Inner Release and Concentration which makes you immune to knockbacks. So how is it a bug?
    (0)
    Last edited by Wintersandman; 09-26-2017 at 07:06 AM.

  5. #25
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wintersandman View Post
    Please explain how it is buggy. I already defined how Inner Release and Concentration which makes you immune to knockbacks. So how is it a bug?
    You watched this clip, right?

    https://clips.twitch.tv/KawaiiInexpensiveWrenPraiseIt

    + concentration
    Deorbit
    - concentration

    It immediately ate the buff like a dispell and also didn't move him/her to the caster. It's almost like they intended deorbit to eat the debuff specifically to allow the target to be pulled to the caster, but it only succeeds in taking away his/her CC protection.
    (0)

  6. #26
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Geryth View Post
    You watched this clip, right?

    https://clips.twitch.tv/KawaiiInexpensiveWrenPraiseIt

    + concentration
    Deorbit
    - concentration

    It immediately ate the buff like a dispell and also didn't move him/her to the caster. It's almost like they intended deorbit to eat the debuff specifically to allow the target to be pulled to the caster, but it only succeeds in taking away his/her CC protection.
    I would agree that conc going away is a bug. But I would interpret it as a bug the way these two work together. Does it do the same with IR?

    This should be moved to the bugs section. Not the PvP saying it needs to be removed/replaced.
    (0)
    Last edited by Wintersandman; 09-26-2017 at 08:16 AM.

  7. #27
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Do you honestly believe for one second that SE intended for beneficial effects like Deorbit to be blocked by abilities like Concentration? I mean, really.
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  8. #28
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Elamys View Post
    Do you honestly believe for one second that SE intended for beneficial effects like Deorbit to be blocked by abilities like Concentration? I mean, really.
    I don't pretend to know what SE intends and doesn't intend. If I were in SE's shoes I would have intended it that way. It is a benefit to the person using concentration to be immune to CC effects. The gamble is you are immune to CC effects which Deorbit is.
    (0)

  9. #29
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Wintersandman View Post
    The gamble is you are immune to CC effects which Deorbit is.
    That same Concentration user does not need to make any "Gambles" with a White Mage or Scholar.
    (1)

  10. #30
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vejjiegirl View Post
    That same Concentration user does not need to make any "Gambles" with a White Mage or Scholar.
    This is exactly the point of the thread. The ability is not up to par with the other healers. The net code and low tick rate makes it harder to use than other abilities (since player position doesn't query server first before allowing you to activate attacks). AND the ability has bugs and issues. You can argue that the bugs belong in the bug forum, but that's no reason to ignore them when we scrutinize the problems with Deorbit as a whole.
    (0)

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