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  1. #27
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ametrine View Post
    Nah, I'm used to having Stoneskin


    I wouldn't mind getting Virus or something like it on WHM, for those times where nobody needs healing to let me DPS a tiny bit more aggressively. Basically, for something extra to do, since the toolkit is so ludicrously simple now aside from juggling resources and Benison isn't always up or easily made available in advance of damage if you're unlucky (or make a mistake). Don't really need it on AST/SCH as my bars are full enough now, though I would 100% support changes to Esuna/Protect for all healers to give us more opportunities for interesting play.

    Quote Originally Posted by JunseiKei View Post
    like a friend has said, if you aren't savage raiding, you aren't really playing the game.
    Like the majority of people playing the game who aren't really playing the game, I find there are things we can do for extra challenge that aren't necessarily running the latest Savage raids, and that's rather rude (even if I do understand what you're saying, in that pushing the very edge of your throughput isn't needed for the easy content we do every day). For example, my idea of fun is to grab some friends and do content at minimum ilv sync with the bare minimum of players, which can be eye-wateringly rough to solo heal sometimes, especially when you have to think of creative solutions to mechanical problems which wouldn't ever exist if you had the correct number of people. Is it as hard as current Savage raiding? Probably not, it's certainly not going to win me any respect. Is it hard, and do I need to know every skill inside and out? Personally, I think so, and I'd really appreciate having more options to allow us to mess around even more, since we find pushing ourselves as a small team rather fun. Since it's a game. And there's barely any lowman hard content at all unless we create it ourselves.

    We have plenty of situational stuff already (Fluid Aura, Repose) and it's not as though WHM is struggling with an excess of buttons to press these days, especially in advance of incoming damage, so I'd personally rather like a few more options to make the gameplay feel more involved. Stone is great and all, but I did originally pick WHM to heal and a few interesting alternatives in between the relentless Stone spam would help me feel engaged.
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    Last edited by Serilda; 09-25-2017 at 09:09 PM.