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  1. #11
    Player
    zipzo's Avatar
    Join Date
    Aug 2013
    Location
    大阪市
    Posts
    120
    Character
    Zipzo Zx
    World
    Exodus
    Main Class
    Dark Knight Lv 62
    I don't want tanking stances to play "more of a role".

    I want them to be either necessary for tanking or completely removed.

    If people are angry about what that would mean for the DPS arms race (particularly between tanks), then take away the damage penalty and then we can move on with our lives.

    There would be next to no complications from this change other than the potential for us getting a new ability (or two) that actually actively make tanking more interesting on a frequent basis (i.e. Something as part of the actual rotation), as opposed to stances that are basically the boring equivalent of some kind of 60 minute "never use unless absolutely necessary" cooldown, similar in utility to Lay on Hands on the WoW paladin back when it had an hour CD.

    I mean, DRK has essentially 4 "difficulty levels".

    No auras. Darkside. Grit with Darkside. Grit without darkside. This is just ridiculous and unnecessary bloat in decision making, considering your best decision is to just have Darkside singularly on in 99% of all cases.
    (2)
    Last edited by zipzo; 09-25-2017 at 04:34 AM.