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  1. #1
    Player
    Kerrath's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Kerrath Ellouelle
    World
    Mateus
    Main Class
    Marauder Lv 70
    the point of two different stances is a toggle-able difficulty switch.

    tank stance is easier to play because you take less damage and do more threat. however, dps stance makes you reliant on cooperation to get a threat lead and you take more damage, but the tradeoff is more dps.

    i think that if they condensed the two stances into one, the only thing that would happen is that tanking would get easier and more boring.
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  2. #2
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kerrath View Post
    the point of two different stances is a toggle-able difficulty switch.

    tank stance is easier to play because you take less damage and do more threat. however, dps stance makes you reliant on cooperation to get a threat lead and you take more damage, but the tradeoff is more dps.

    i think that if they condensed the two stances into one, the only thing that would happen is that tanking would get easier and more boring.
    Or wouldn't change anything. Stance dancing is already not a thing since everything seems healable withouth it.

    The stances were an initial purpose of "Actively tanking vs Waiting for an opportunity to tank" mode, with the latter dealing a few more DPS. But since the latter got more and more damage boost and the former stood unchanged, what happened ?

    I don't think re-thinking tanking will made it more boring, who is truly actively stance dancing with GCd tied stances like DRK / PLD (especially PLD who loses 1 GCD for every switch of stance, while DRK is GCD and drop.)
    (1)

  3. #3
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    Or wouldn't change anything. Stance dancing is already not a thing since everything seems healable withouth it.

    The stances were an initial purpose of "Actively tanking vs Waiting for an opportunity to tank" mode, with the latter dealing a few more DPS. But since the latter got more and more damage boost and the former stood unchanged, what happened ?
    The problem is doubled because of how enmity works. It's not only built into the stances, but also into specific abilities leaving other abilities for non-enmity purposes like DPS and/or MP regen. Removing the tank stance won't change a thing because the tank who wants to actively tank just has to use an enmity generating ability/combo after provoke.

    In my opinion I do think stances should go away and depth be given to tanks else-where.
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