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  1. #1
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raqrie_Tohka View Post
    We have wall and pillar partitions already. Placement-assist items like "Scaffolding" and "Ceiling Hooks" can allow for the equivalent of air snapping without having to resort to air snapping. Making more liberal use of the current "Stages" will also allow for more variety and "creativity". Without having to resort to exploits.

    Edit: Not to mention it would be nice to be able to stage "plays" with castle, chocobo, goobbue, trees and Khloe props. Or just to place the props in a way that tell a story.
    It's much easier to make items "table top" than to make a bunch of new items with new designations which then will have their own limitations...
    (4)

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Acilith View Post
    A single stage? NOOOOOO. NOOOPE. NOOO. In large houses one little stage just isn't enough!
    I was thinking that, after seeing how large just the harp is.


    Quote Originally Posted by Okamimaru View Post
    It only "breaks immersion" if you let it... what I decide to to within my own properties doesn't effect your immersion... I think the fact that the devs haven't fixed the air snapping "exploit" is great as it allows us to be far more creative. We get to place things in ways the devs never considered and limiting the amount of things they have to designate as wall/tables/ect...
    To be fair, it breaks my immersion more to not have "floating" fish tanks in an environment steeped in magic. In reality, we have hooks to accomplish the same effect.


    Also, you can't tell me animals, flowers, or books, don't belong on fireplace ledges in a fantasy world. I really do hope they have no intentions of fixing this "glitch."


    All that aside, I really do hope they reconsider the typing of instruments, at least. Even the Mol instrument, sadly not interactable, became a tabletop item.
    (3)
    Last edited by JunseiKei; 09-25-2017 at 05:31 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.