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  1. #1
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Korihu View Post
    Well yes, of course, but obviously people use that skill intending to block *malicious* knockback effects, not supportive ones from your own teammates.
    There in lies the key. It could be working as intended as neither abilities specifies *malicious*.

    Quote Originally Posted by Geryth View Post
    I don't know what tick rate FFXIV uses but I bet it's not 60. The single best thing they can do to buff deorbit without changing the skill itself is to increase the server's tick rate so it feels snappier and consistent. As I said, my deorbits tend to pull corpses that appear to die mid-pull or after pull pretty often.
    I have had heals, hallowed ground and many other abilities do the same as rescue. I heal as AST almost religiously in PvP and everything from Dignity's to even Benefic II have gone off and players have died.

    Based upon what you are saying they need to evaluate their tick and not the individual ability because this isn't an isolated incident.
    (0)
    Last edited by Wintersandman; 09-23-2017 at 03:15 AM.

  2. #2
    Player
    Korihu's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wintersandman View Post
    There in lies the key. It could be working as intended as neither abilities specifies *malicious*.
    Which is exactly why it would be nice for it to get changed so that we don't waste an entire CD while at the same time making our allies waste their own CD~ A healer CD being so easy to be detrimental/wasteful is a pretty big deal in my opinion!
    (0)
    Last edited by Korihu; 09-23-2017 at 10:50 PM.

  3. #3
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Korihu View Post
    Which is exactly why it would be nice for it to get changed so that we don't waste an entire CD while at the same time making our allies waste their own CD~ A healer CD being so easy to be detrimental/wasteful is a pretty big deal in my opinion!
    Or you could just pay more attention. It's like throwing up a benediction when someone uses Hallowed Ground.
    (0)

  4. #4
    Player
    Korihu's Avatar
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    Aug 2013
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    Limsa Lominsa
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    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wintersandman View Post
    Or you could just pay more attention. It's like throwing up a benediction when someone uses Hallowed Ground.
    Man I don't know why you're against such a simple QOL change.
    (3)

  5. #5
    Player
    Elamys's Avatar
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    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Korihu View Post
    Man I don't know why you're against such a simple QOL change.
    There are people who, for some reason, are adamantly against anything that could be perceived as making the game "easier"...like fixing a buggy ability.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  6. #6
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Korihu View Post
    Man I don't know why you're against such a simple QOL change.
    You haven't proven a valid argument on why it is a bug. Plus it's a gamble to pop holmgang, etc. Yes it could help you bind the target but it could also set you up for disaster. Concentration imo provides that risk vs reward. You are immune to knockbacks so by popping it you could be putting yourself in a riskier situation by not allowing the healer to rescue (deorbit) you from your plight. It's all about risk vs reward and there is fun in that.

    I play warrior a lot. I could inner release or holmgang to prevent the whm from using fluid aura to knock me away. But my team is pushed back leaving me vulnerable. That is the gamble I chose for making the push.

    Quote Originally Posted by Elamys View Post
    There are people who, for some reason, are adamantly against anything that could be perceived as making the game "easier"...like fixing a buggy ability.
    Please explain how it is buggy. I already defined how Inner Release and Concentration which makes you immune to knockbacks. So how is it a bug?
    (0)
    Last edited by Wintersandman; 09-26-2017 at 07:06 AM.

  7. #7
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
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    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wintersandman View Post
    Please explain how it is buggy. I already defined how Inner Release and Concentration which makes you immune to knockbacks. So how is it a bug?
    You watched this clip, right?

    https://clips.twitch.tv/KawaiiInexpensiveWrenPraiseIt

    + concentration
    Deorbit
    - concentration

    It immediately ate the buff like a dispell and also didn't move him/her to the caster. It's almost like they intended deorbit to eat the debuff specifically to allow the target to be pulled to the caster, but it only succeeds in taking away his/her CC protection.
    (0)

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Geryth View Post
    You watched this clip, right?

    https://clips.twitch.tv/KawaiiInexpensiveWrenPraiseIt

    + concentration
    Deorbit
    - concentration

    It immediately ate the buff like a dispell and also didn't move him/her to the caster. It's almost like they intended deorbit to eat the debuff specifically to allow the target to be pulled to the caster, but it only succeeds in taking away his/her CC protection.
    I would agree that conc going away is a bug. But I would interpret it as a bug the way these two work together. Does it do the same with IR?

    This should be moved to the bugs section. Not the PvP saying it needs to be removed/replaced.
    (0)
    Last edited by Wintersandman; 09-26-2017 at 08:16 AM.