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  1. #10
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Korihu View Post
    Well yes, of course, but obviously people use that skill intending to block *malicious* knockback effects, not supportive ones from your own teammates.
    There in lies the key. It could be working as intended as neither abilities specifies *malicious*.

    Quote Originally Posted by Geryth View Post
    I don't know what tick rate FFXIV uses but I bet it's not 60. The single best thing they can do to buff deorbit without changing the skill itself is to increase the server's tick rate so it feels snappier and consistent. As I said, my deorbits tend to pull corpses that appear to die mid-pull or after pull pretty often.
    I have had heals, hallowed ground and many other abilities do the same as rescue. I heal as AST almost religiously in PvP and everything from Dignity's to even Benefic II have gone off and players have died.

    Based upon what you are saying they need to evaluate their tick and not the individual ability because this isn't an isolated incident.
    (0)
    Last edited by Wintersandman; 09-23-2017 at 03:15 AM.