
You could argue the same on Benediction and Hallowed Ground.Lag for the server sending the deorbit command, lag for the server acknowledging it on the target, lag on enemies wailing on the deorbit target (pretty sure FFXIV has a "favor the shooter" design of net code meaning until the ENEMY's computer is updated that the target's position has been moved, they can still land attacks) means that I deorbit as many corpses as I do live players. Seriously it can not reliably used as a clutch way to save someone. For instance, say you notice enemy melee start rearing up LB. Deorbit will not save him from the LB unless you cast deorbit before enemy started the LB.
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