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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Skill Changes -

    Light Strike: Defense/EVA up, attack/crit down, lasts 2 minutes (1.5 min cooldown)
    Flurry: Defense/EVA down, attack/crit up, lasts 2 minutes (1.5 min cooldown)

    This is to incorporate the "stances" idea that they seemed to have abandoned. If you tank, you will use Light Strike, if you DD, you will use Flurry.
    by putting tp moves on a long cool down you have probably negated any dps benefit these skills have. Your tp getting moves are huge for dps in terms of extra dmg and tp building, it also allows you to make better use of skills that need specific conditions, like comrade in arms, murderous intent, dicerning eye, etc. Basically you cant increase the cool down of these skills without drastically reducing dps and usability of various skills.

    But yeah, most of your post will probably need a rework when you see the new balance stuff. Even though your overall ideas may still hold up, the implementation and critiques could be very different.
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  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    by putting tp moves on a long cool down you have probably negated any dps benefit these skills have. Your tp getting moves are huge for dps in terms of extra dmg and tp building, it also allows you to make better use of skills that need specific conditions,
    You still have pummel.

    Edit: I guess I could lower the cooldown on pummel slightly but it's already pretty fast at 30 seconds.
    (1)
    Last edited by Rentahamster; 11-11-2011 at 06:31 AM.
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  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    You still have pummel.
    you need all three to use such skills effectively, just light strike alone would be a substantial loss in tp generation, 1/3rd less controllable tp generation.
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  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    you need all three to use such skills effectively, just light strike alone would be a substantial loss in tp generation, 1/3rd less controllable tp generation.
    OK then, I'll put Heavy Strike back in the game, and reduce the cooldown on Pummel to 15 seconds.
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  5. #5
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    OK then, I'll put Heavy Strike back in the game, and reduce the cooldown on Pummel to 15 seconds.
    Yooooooou.... I mean, SE took it out just because it was too soon? During the beta, Heavy Strike was there and some other abilities and action from other classes. I sure hope they reinstate them at later levels in the future!

    I use "Pummel" all the time just because I don't have anything else to do or use (other than (VictimizeFTW"). I mean, pummel give you TP but not by much. It's just a "filler" action to gain TP and do some dmg.

    I would rather it be tweeked and given its own animation other than punching oppose to actual pummeling! (am thinking pummeling from FFVI and how one of the agents from the Matrix, 2:30 used it) That's F!!!ken REAL Pummeling! High Fantasy my @$$ v.v get to work SE XD (kidding) =P









    :Beer: @2:30 min
    (0)
    Last edited by PSxpert2011; 11-11-2011 at 02:56 PM.


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