Quote Originally Posted by Kiote View Post
Yoshida's blatant dismissal of this kind of possibility is a testimate to how little he cares about anything but Battle. He calls it too stressful but that what a challenge is. A hard dungeon will be stressful regardless of how it must be completed. Incorperating DoL/H would allow for a level of depth that is unheard of in MMOs today. The ability to make secondary passages or defensive positions inside of a dungeons would be the first real challenge implemented in this game. Yoshida is just blissfully ignorant of the possibility of puzzle being better than speed runs.
Arrogance is a stinky cologne. Yoshi is not ignorant. He only stated with 90+% of people know to be true... crafters and gathers are secondary hobbies in the game and should not be part of battle content.

Read my previous posts for details on why it would fail. The community is predictable, whatever the easiest route to the finish will be taken.