Storyline.However, it's possible for us to create stand alone quests for Disciples of the Land and Hand classes that do not affect the axis of time for these battles. For example, quests that show the origin of weapons adventurers come in contact with or reforging swords that were broken during other stories. I'd really like to show how the rest of the world is moving forward via these kind of quests.
New ways to gather.Gathering points will be searched for and discovered using a Disciple of the Land-specific ability
The gathering points discovered will have different levels, and they can be accessed based on class level
If the player has a sufficient Disciple of the Land level, it will be possible to gather at the point
Points with rare materials will move around within the area
Disciple of the Land-specific abilities will be heavily reviewed
A point system similar to TP and MP will be implemented (same for Disciples of the Hand)
A reward system similar to exp bonuses will be implemented for successful gathering attempts in succession (also for Disciples of the Hand)
Fundamental animation revamps
A system for easier gathering will be created (also for Disciples of the Hand)
Exploration.Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination
of classes from all Disciplines.
New ways to gather, Company Participation.I decided to implement a garden by any means necessary so that we can add content for Disciples of the Land and Hand.
It seems that you want content for DoL that doesn't have anything to do with, you know, gathering. That is completely and utterly ass-backwards. There are only so many ways you can dig an iron ore, and the content will be built around those methods.
It seems that nothing is "content" for DoL if it involves gathering or acquiring items. lol.


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