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Thread: DPSing as AST

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  1. #7
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SleepyNeko View Post
    Thanks, I'll go check those out, so it is better to use a combust over a malefic during single target? Also how about gravity vs combust multiple mobs? how many mobs do you need for gravity to be better than combust?
    The calculation is more complicated with the stats in mind, but lets do the simple version. Basically you take the 3 seconds server tick and the dot dmg to calculate, how much an dot has to tick to be better than the hard cast (in this case malefic). The formular is this...

    Dot dmg * duration = A
    A/3= actual potency

    For combust you got 500 potency if you get the full duration. malefic III has an potency of 220. gravity has an potency of 200. This means you need 14+ seconds for combust to be worth it. But keep in mind that combust is an instant cast and you can weave ofcd like cards in, which is awesome. gravity is worth it, if you got at least 3 enemys compared to combust. 2 enemys (400p) compared to malefic III (220p).

    3x 200potency = 600
    2x200p = 400

    Besides instant vs cast, you have also to keep in mind the mana those skills need and shouldn't spam 100 gravitys for example, even if it would be a gain. That said, you can work on your mana management to get a lot of gravity out during big pulls and still be able to heal them. This just takes a good amount of experience and work. I can only advice every healer to re-read their tooltips and think about ways to utilize the skills in different ways. For instance you can use Collective Unconscious for the strong hot during big pulls aswell, then add another reggen with AB (+other buffs if available) on the tank and extend all of them with time dilation + celes. Of course not all of this is necessary in every situation, but this is just an example to show that skills, which are usually used for healing aoe dmg like CO can be used differently and create big windows to do dmg

    By the way, celes is imo the best skill astro has, since it can literally extrend any buff you do on the group (including yourself!). This works with light speed, largesse, hots, cleric, lucid ... just everything, including Pots (!). In dungeons it can stun enemys and help you to heal the tank or do more dmg, because the tank doesn't get any dmg for a few seconds. Thinking about different combinations and using them makes ast really fun imo
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    Last edited by era1Ne; 09-15-2017 at 12:27 PM.