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  1. #1
    Player
    Fritz_OS's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Laras Valora
    World
    Phoenix
    Main Class
    Monk Lv 70
    Tackle Mastery

    Wind Tackle/Riddle of Wind/Fists of Wind

    - Fists of Wind's movement speed buff increased. (I’ve put this in as it’s relevant to RoW)
    - Riddle of Wind duration increased to 30s

    An impactful movement speed buff and a second gap closer for the Monk is a great idea and very useful in movement/AoE heavy phases! Unfortunately, right now, FoW makes almost no impact to our speed and RoW is useless - because how often do you need a second gap closer within only 5 seconds of your previous one? Increase it's duration to the full 30 seconds of Wind Tackle's cooldown, buff FoW and we'd actually have a reason to use the stance/tackle mastery. I cannot, for the life of me, understand why it wasn’t like this already?
    (1)
    Last edited by Fritz_OS; 09-15-2017 at 04:09 AM.

  2. #2
    Player
    Fritz_OS's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Laras Valora
    World
    Phoenix
    Main Class
    Monk Lv 70
    Earth Tackle

    - Knockback removed
    - Stun duration increased to 4 seconds

    I'm not too sure how to fix Earth Tackle (feel free to give suggestions) but I know that none of us or anyone in our group wants a knockback. If it's going to deal less damage and have a shorter range than our other tackles, then double it's stun duration – it’ll still be useless in any boss fight but at least then it'll be more useful in solo content or for stunning tougher mobs in dungeon runs (maybe?).
    (1)
    Last edited by Fritz_OS; 09-15-2017 at 04:11 AM.

  3. #3
    Player
    Fritz_OS's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Laras Valora
    World
    Phoenix
    Main Class
    Monk Lv 70
    Riddle of Fire

    - Recast time increase removed
    - Damage buff reduced from 30% to 20% (Or there about's)

    There's nothing wrong with RoF's performance, but its’ recast time increase nullifying the speed buff from GL3 FEELS bad to use and flies in the face of what the job is about – I can only imagine that it is the way it is to encourage us not to use it outside of GL, as a way of circumventing the damage loss on our opener when we don’t have PB off cooldown. Who knows. Either way remove it, and reduce the damage buff to compensate, to make this ability feel less clunky.

    While we’re on the subject of Perfect Balance though, if that IS ^ their reasoning behind RoF’s current state, then they need to at least reduce its’ recast. I know I said I wouldn’t bring it up but none of us will ever stop asking!!
    (0)
    Last edited by Fritz_OS; 09-15-2017 at 04:15 AM.

  4. #4
    Player
    Fritz_OS's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Laras Valora
    World
    Phoenix
    Main Class
    Monk Lv 70
    Brotherhood

    - Damage buff now affects magic damage
    - Chakras may proc from spells as well as weaponskills

    This is the only straight up buff I’ll ask for, and it doesn’t affect our personal DPS; Brotherhood’s anti-synergy with magic users is daft – Battle Littany and Trick Attack affect everyone, and would still be more powerful buffs besides (which I’m not complaining about).

    Limiting Brotherhood to physical damage makes Monk that bit less desirable in raid groups with casters, which almost encourages them to choose one or the other (which is unlikely to go in our favour). Reduce the Chakra proc rate if necessary to account for this change, but change it nonetheless.
    (1)
    Last edited by Fritz_OS; 09-15-2017 at 04:05 AM.

  5. #5
    Player
    Fritz_OS's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Laras Valora
    World
    Phoenix
    Main Class
    Monk Lv 70
    Deep Meditation

    I’ve saved this one for last, simply because it’s the only new addition we got in the expansion that I think is potentially ok as is. I know a lot of us have lamented the RNG nature of the skill and it’s lack of reliability, but plenty of other jobs have a similar mechanic. As I’ve said, either way, our personal DPS seems to be exactly where it’s supposed to be.

    If I had to suggest a change though, to increase its’ reliability, then on balance:

    - Bootshine, when executed from the rear in Opo Opo form, will guarantee the opening of a chakra
    (1)
    Last edited by Fritz_OS; 09-15-2017 at 04:16 AM.

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Fritz_OS View Post
    I'm not too sure how to fix Earth Tackle (feel free to give suggestions)
    Earth tackle:

    Reduces target opponents damage dealt by 5%
    Duration: 10 seconds
    (1)

  7. #7
    Player
    Fritz_OS's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Laras Valora
    World
    Phoenix
    Main Class
    Monk Lv 70
    Quote Originally Posted by ChaozK View Post
    Earth tackle:

    Reduces target opponents damage dealt by 5%
    Duration: 10 seconds
    That would actually be a really neat bit of utility for us, and definitely make Earth Tackle very useful in endgame content. I'm not sure how the tanks (well, the DRk's) would feel, however, about us having our own 10 second Reprisal on only a 30 second cooldown...

    But I definitely don't think giving us something along those lines would be 'unbalanced', plus it would fit really well with the theme of our Earth stance giving us damage mitigation!
    (0)
    Last edited by Fritz_OS; 09-15-2017 at 05:21 AM.