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  1. #21
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    and we should give MNK AoE res in combat, Hallowed Ground, Piercing Debuff, Hypercharge and Riddle of Fire should insta kill anything and MNK become infinitesimally better
    My suggestion is really no different than BLM maintaining Enochian with Transpose so I'm not really sure why you are saying this as though I'm making MNK this unspotable killing machine. Even if Form Shift became our 1 button GL maintenance skill, what's wrong with that? Tornado Kick would still eat our GL and we can't realistically use Form Shift in the middle of a fight unless we need to distance ourselves from the boss for something so it's not like it would be OP in any way in PvE. Riddle of Earth also getting an actually use instead of just being Fist of Earth with a nice GL on hit and a redundant buff that we loss instantly upon switching back to Fist of Fire is also hardly broken in any way either so again, why are you acting like it would be in anyway OP?
    (0)

  2. #22
    Player
    TheFanciestBard's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Gentle Willow
    World
    Balmung
    Main Class
    Warrior Lv 70
    The Riddle of Fire change would only increase monk damage to the point where it's above samurai. Giving them that or making brotherhood increase spell damage and procs off spells means that's 2-3 more people contributing to your chakra generation. This is, as expected, a net dps increase and a net raid dps increase. That's enough to not only snuff out any notion of Samurai having a place in high end raids but also could potentially make Monk preferred over something like Dragoon in traditional comps of nin/drg/brd/caster.

    Brotherhood is already a fine CD for triple melee comps with a bard and frankly I don't think there's any way to change Riddle of Fire to where it's not a meager dps increase just to make it so Monk keeps their 1.9sec gcd throughout the fight. Classes change with time, if anything it's good for the class that they're shaken up a little and not play exactly like they have since 2013.
    (0)

  3. #23
    Player
    Arcian's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Victoria Castellus
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Honestly, at this point I'll take anything that makes RoF feel less clunky so I don't end up a salt mine when I try to play the class I've mained for almost four years. As it stands, I've resigned myself to playing SAM.

    But please, SE. Get rid of Tackle Mastery. It is probably the single most useless thing I have ever seen on a melee dps class.
    (0)

  4. #24
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    I can't fit all of my issues into less than 1000 words. So I'm just going to address my biggest one, make tornado kick useful. For me, ideal situation for tornado kick would be to be able to use it in the RoF windows to have more oGCD's to fit in the longer duration between GCD's and add more to your burst windows. In that same vein, I'd be ok with adjusting the cooldown of TK so you can only use it once per RoF. But if they want to make it a nastrond/life of the dragon situation i'm cool with that too!

    Honorable mentions are redundant/near useless abilities like the three fists and their tackle masteries (just give mnk a 5% damage buff passive?), purification (make it an oGCD aggro dump?), arm of the destroyer, one ilm punch, and that darn 5s cd on FC.
    (0)
    Last edited by SwarleyMcSwarls; 09-30-2017 at 12:59 PM.

  5. #25
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I'm honestly surprised One-Ilm Punch doesn't grant a stack of Greased Lightning instead of stunning. Make that change and increase the cooldown on Tornado Kick to a minute and it would be better overall, imo.

    That said Brotherhood affecting spells should have its chakra proc rate reduced to compensate. Since it's guaranteed to affect the whole party now.
    (0)
    Last edited by Grimoire-M; 09-30-2017 at 02:49 PM.

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