Quote Originally Posted by NobleWinter View Post
Here are the skill changes I would love to see:

Bane:
Ability
10 Sec Recast


The spread and damage drop off would remain the same except the 15% chance to renew the duration timers would be replaced by a 5% chance to hit an enemy with full potency instead. Having a few extra seconds on one enemy is useless when you are just going to cast Bane again and clip the extra time accidentally.
I am 100% on board for this. This is a fantastic idea.

Quote Originally Posted by NobleWinter View Post
Deployment Tactics:
Ability
60 Sec Recast
Duration 10 Sec


Your next single target spell on self or party member will have its effect shared with all party members within 25 yalms.

So Physick now becomes a low cost AoE heal to offset the high cost of Succor and Adloquium while Adloquium now distributes both the Galvanized Shield and its initial heal amount as well. Fishing for CritLo Deployment is no longer possible but that happened with its MP cost already.
I don't know if I'm 100% on board, but I wouldn't be upset by the change. Anything to reduce the cost of Adlo because of the outside chance of getting such a strong shield is a good thing.


Quote Originally Posted by NobleWinter View Post
Emergency Tactics:
Ability
30 Sec Recast
Duration 10 Sec


Replaces next Galvanize effect with healing equal to the amount the barrier would restore and reduces cast time for next Adloquium or Succor by 50% to offset the animation lock.
I'm not sure about putting the cooldown timer back to 30s, but, instead of reduced cast time, why not instant? I don't think it would break your next Adlo/Succor.

Quote Originally Posted by NobleWinter View Post
Dissipation:
Ability
300 Sec Recast


Order currently summoned Fairy away to rest for 20 seconds resetting all Fairy Action timers. Also grants one Aetherflow Stack for each Pet Action that does not need to be reset up to 3 maximum.

This would require more planning but it would allow you to get more use out of your fairy at the expense of sending it away for 20 seconds. It also means the number of Aetherflow Stacks you get is dependant on how many abilities your fairy has used so most likely you wouldnt get 3. I dont think the healing boost is necessary either to compensate for having your fairy abilities reset.
Eugh. This just sounds even worse than the current Dissipation. Sure, you get 3 Aetherflow for just blowing all of your fairy's cooldowns but, this is 100% at odds with the proposed changes you have for Selene below. We still get 3 Aetherflow now, and people still don't use it because it shoots our healing potential in the foot. This shoots our healing potential in the foot and doesn't give us a boost.

Quote Originally Posted by NobleWinter View Post
War Economy:
Trait Level 52 ACN-SMN-SCH
While engaged in combat each cast of Physick on self or party member that doesn't over heal will increase the healing potency of Physick by 15 up to a maximum potency of 550. Effect is lost once battle ends.

This would allow the Scholar to become more effective over the course of a battle and help Summoners equally. Simply spamming Physick wouldnt activate the trait but proper usage would be rewarded. It would take 10 cast to reach full potency.
This trait is baaaad. It's useless in dungeons since it resets after every battle. Summoner shouldn't ever heal 15 times, and the Potency is too low for them to capitalize on it anyway. Besides, I don't think a Scholar would use Physick 15 times either.

Quote Originally Posted by NobleWinter View Post
Selene
Fey Caress:
Lv 1 Spell
2 Sec Cast Time
3 Sec Recast Time

Removes one Detrimental Status Effect from a single party member.
Additional Effect: Restores Health
Heal Potency 150
I can't agree taking away some of Selene's healing potency just to give her a spammable Esuna that she will try to use on everything that has a debuff whether it can be cleansed or not. She's already unfavored since her support is weak in comparison to Eos's healing.

Quote Originally Posted by NobleWinter View Post
Fey Awakening:
Lv 1 Ability
120 Sec Cool Down

Revives a single party member to a weakened state
NO, just... so much noooooooo. The last thing that should exist is Raise ability. You can make the argument for the Esuna spell since SCH formerly couldn't get it until 40, but there is no need for this.

Quote Originally Posted by NobleWinter View Post
Clamouring Dusk:
Lv 20 Spell
2.5 Second Cast
60 second Recast

Heals all party members within 25 yalms.
Heal Potency 300

Fey Wind:
Lv 40 Ability
20 Sec Duration
60 Sec Cool Down
30 Yalm Range

Increases Action Speed for Self and Party Members by 5% for 20 seconds.
And, these are fine.