Please no. I don't like it in PvP to begin with. I certainly don't want it moved over to PvE. That just makes rotations feel even more dumbed down.




Please no. I don't like it in PvP to begin with. I certainly don't want it moved over to PvE. That just makes rotations feel even more dumbed down.
Why? How is 1,2,3 any harder then 1,1,1? I never understood this, people love to act like this game takes "skill" just because so many can't play?

I don't get it either. Maybe they prefer to have instant access to all of their skills. Although to me it seems useless to trigger any skill without the combo itself.
Which requires more thought... pressing one button over and over, or knowing which of three buttons to press when? Clearly one is harder than the other. Is it a particularly tough challenge? No. But toss it in to chaotic environments like raids or dungeons and it helps provide a little extra challenge and depth to the game.
The only thing from PvP that should be brought over to PvE are the skill consolidations that should have been in place since the launch of Stormblood. It's completely ass backwards how they claimed they were reducing button bloat, yet still had numerous cases of needless bloat.
Dreadwyrm Trance + Deathflare
Summon Bahamut + Enkindle Bahamut
Leylines + Between the Lines
Enochian being a trait and not a needless button press - you lose access to everything when you drop AF/UI anyway
The list goes on. How can they justify having Nastrond replacing Geirskogul, yet leave shit like this in?


I don't think that putting combos like they are in PvP would dumb the game down at all. It's not any harder to press 1-2-3 in the right order with ~2-2.5s in between each button press than to press 1-1-1. If anything, by making these changes to PvE too, they'd have so much free room that they could add a LOT of new standalone skills based on job-specific mechanics and oGCDs that would actually increase the skill cap of the classes. Right now, we have so much buttons just for bland GCD combos that require no skill whatsoever to properly pull off, that it ultimately limits the number of buttons available for other interesting mechanics that they could add.
They did a great job with WAR, making Fell Cleave and Inner Beast share the same button, same for Decimate/Steel Cyclone and Unchained/Inner Release. And they also have Equilibrium since HW which could have been two seperate skills since it has completely different functions depending on the stance. But it's one button too. Why didn't they do the same for every job ? It's really awkward.The only thing from PvP that should be brought over to PvE are the skill consolidations that should have been in place since the launch of Stormblood. It's completely ass backwards how they claimed they were reducing button bloat, yet still had numerous cases of needless bloat.
Dreadwyrm Trance + Deathflare
Summon Bahamut + Enkindle Bahamut
Leylines + Between the Lines
Enochian being a trait and not a needless button press - you lose access to everything when you drop AF/UI anyway
The list goes on. How can they justify having Nastrond replacing Geirskogul, yet leave shit like this in?
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