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Thread: combo skills

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  1. #1
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Please no. I don't like it in PvP to begin with. I certainly don't want it moved over to PvE. That just makes rotations feel even more dumbed down.
    (5)

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
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    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bourne_Endeavor View Post
    Please no. I don't like it in PvP to begin with. I certainly don't want it moved over to PvE. That just makes rotations feel even more dumbed down.
    Why? How is 1,2,3 any harder then 1,1,1? I never understood this, people love to act like this game takes "skill" just because so many can't play?
    (3)

  3. #3
    Player
    Nocht_Hazardt's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Levraint Lafranier
    World
    Durandal
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Snow_Princess View Post
    Why? How is 1,2,3 any harder then 1,1,1? I never understood this, people love to act like this game takes "skill" just because so many can't play?
    I don't get it either. Maybe they prefer to have instant access to all of their skills. Although to me it seems useless to trigger any skill without the combo itself.
    (0)

  4. #4
    Player
    Palinq's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Palin Vosh
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Snow_Princess View Post
    Why? How is 1,2,3 any harder then 1,1,1? I never understood this, people love to act like this game takes "skill" just because so many can't play?
    Which requires more thought... pressing one button over and over, or knowing which of three buttons to press when? Clearly one is harder than the other. Is it a particularly tough challenge? No. But toss it in to chaotic environments like raids or dungeons and it helps provide a little extra challenge and depth to the game.
    (1)

  5. #5
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    The only thing from PvP that should be brought over to PvE are the skill consolidations that should have been in place since the launch of Stormblood. It's completely ass backwards how they claimed they were reducing button bloat, yet still had numerous cases of needless bloat.

    Dreadwyrm Trance + Deathflare
    Summon Bahamut + Enkindle Bahamut
    Leylines + Between the Lines
    Enochian being a trait and not a needless button press - you lose access to everything when you drop AF/UI anyway

    The list goes on. How can they justify having Nastrond replacing Geirskogul, yet leave shit like this in?
    (0)

  6. #6
    Player
    Freyyy's Avatar
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    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I don't think that putting combos like they are in PvP would dumb the game down at all. It's not any harder to press 1-2-3 in the right order with ~2-2.5s in between each button press than to press 1-1-1. If anything, by making these changes to PvE too, they'd have so much free room that they could add a LOT of new standalone skills based on job-specific mechanics and oGCDs that would actually increase the skill cap of the classes. Right now, we have so much buttons just for bland GCD combos that require no skill whatsoever to properly pull off, that it ultimately limits the number of buttons available for other interesting mechanics that they could add.

    Quote Originally Posted by CorbinDallas View Post
    The only thing from PvP that should be brought over to PvE are the skill consolidations that should have been in place since the launch of Stormblood. It's completely ass backwards how they claimed they were reducing button bloat, yet still had numerous cases of needless bloat.

    Dreadwyrm Trance + Deathflare
    Summon Bahamut + Enkindle Bahamut
    Leylines + Between the Lines
    Enochian being a trait and not a needless button press - you lose access to everything when you drop AF/UI anyway

    The list goes on. How can they justify having Nastrond replacing Geirskogul, yet leave shit like this in?
    They did a great job with WAR, making Fell Cleave and Inner Beast share the same button, same for Decimate/Steel Cyclone and Unchained/Inner Release. And they also have Equilibrium since HW which could have been two seperate skills since it has completely different functions depending on the stance. But it's one button too. Why didn't they do the same for every job ? It's really awkward.
    (0)