just tried PVP for the first (and last) time and noticed that all the combo skills are all bound to a single button press, iam just wondering is why is this a pvp only thing? how come square didnt add this to PVE as well?
just tried PVP for the first (and last) time and noticed that all the combo skills are all bound to a single button press, iam just wondering is why is this a pvp only thing? how come square didnt add this to PVE as well?
I imagine they may well do it for PvE when they need to shrink down button bloat again in the future.
Probably testing its reception first. I definitely think it'll be added by 5.0, maybe later in 4.X.
From what I remember Yoshi-P saying, it has to do something with how they also took out the positional requirements in PvP. The problem is apparently linked to coding and server positioning transmitting or something like this that they can't implement it in PvE without seriously having to rework things.
"The world is such a funnier place upside down! ^_^"
Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/
I'm sure they'll add it in the future whether people like it or not.
It also probably has to do with the fact that in PvE many combos split and can have different finisher options which wouldn't work with a single button.
This, PvP drastically reduces the abilities we get, and in PvE changing your combos up and being able t react and throw another skill in are more important (since, you know, you have other skills)
dank meme
for the rare classes like monk with have multiple combos it can be split into 2 buttons
bootshine, true strike, snap punch in one combo dragon strike, twin snakes, demolish in another that will free up 4 hotbar slots and to make it work all it has to do is switch as you use it, I.E when you use combo 1s bootshine combo 1 turns into true strike and combo 2 turns into twin snakes allowing you to either use twin snakes or go into true strike and vice versa
I remember the reason it was added to PVP was because "It is too dynamic and we want you to focus on other players rather than your combos" meaning the simpler combos are to perform the better you can expect people to perform in regards to movement and CC and other associated parts of PVP
That said, they left it in PVE because the fights are always the same, so focusing on your combos along with mechanics is the challenge, not adapting to a constantly changing environment such as PVP. Combos not being consolidated into a single button adds another layer of difficulty that isn't "spam this one button" which is preferred
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.