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Thread: combo skills

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  1. #1
    Player
    ryouma17's Avatar
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    Haven Belle
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    Excalibur
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    Summoner Lv 100

    combo skills

    just tried PVP for the first (and last) time and noticed that all the combo skills are all bound to a single button press, iam just wondering is why is this a pvp only thing? how come square didnt add this to PVE as well?
    (4)

  2. #2
    Player
    Cenerae's Avatar
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    Cenerae Ten'aire
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    Gilgamesh
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    Astrologian Lv 70
    I imagine they may well do it for PvE when they need to shrink down button bloat again in the future.
    (5)

  3. #3
    Player
    Daralii's Avatar
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    Endris Caemwynn
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    Coeurl
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    Probably testing its reception first. I definitely think it'll be added by 5.0, maybe later in 4.X.
    (8)

  4. #4
    Player
    Valenth's Avatar
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    Valenth Guiran
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    Lich
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    Samurai Lv 80
    From what I remember Yoshi-P saying, it has to do something with how they also took out the positional requirements in PvP. The problem is apparently linked to coding and server positioning transmitting or something like this that they can't implement it in PvE without seriously having to rework things.
    (1)
    "The world is such a funnier place upside down! ^_^"

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  5. #5
    Player
    Yorha's Avatar
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    Eva Roux
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    I'm sure they'll add it in the future whether people like it or not.
    (0)

  6. #6
    Player
    Vrankyl's Avatar
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    Tsenno Se'senovoto
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    Mateus
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    Gunbreaker Lv 100
    It also probably has to do with the fact that in PvE many combos split and can have different finisher options which wouldn't work with a single button.
    (5)

  7. #7
    Player
    Rakiria's Avatar
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    E'gao Tia
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    Louisoix
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    Quote Originally Posted by Vrankyl View Post
    It also probably has to do with the fact that in PvE many combos split and can have different finisher options which wouldn't work with a single button.
    This, PvP drastically reduces the abilities we get, and in PvE changing your combos up and being able t react and throw another skill in are more important (since, you know, you have other skills)
    (6)
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  8. #8
    Player
    ryouma17's Avatar
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    Haven Belle
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    Summoner Lv 100
    Quote Originally Posted by Vrankyl View Post
    It also probably has to do with the fact that in PvE many combos split and can have different finisher options which wouldn't work with a single button.
    for the rare classes like monk with have multiple combos it can be split into 2 buttons

    bootshine, true strike, snap punch in one combo dragon strike, twin snakes, demolish in another that will free up 4 hotbar slots and to make it work all it has to do is switch as you use it, I.E when you use combo 1s bootshine combo 1 turns into true strike and combo 2 turns into twin snakes allowing you to either use twin snakes or go into true strike and vice versa
    (0)

  9. #9
    Player
    Daralii's Avatar
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    Endris Caemwynn
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    Quote Originally Posted by Vrankyl View Post
    It also probably has to do with the fact that in PvE many combos split and can have different finisher options which wouldn't work with a single button.
    DRK already has an answer to that.

    (5)

  10. #10
    Player
    Aletin's Avatar
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    Aletin Ves'ser
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    Tonberry
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    Dark Knight Lv 90
    I remember the reason it was added to PVP was because "It is too dynamic and we want you to focus on other players rather than your combos" meaning the simpler combos are to perform the better you can expect people to perform in regards to movement and CC and other associated parts of PVP

    That said, they left it in PVE because the fights are always the same, so focusing on your combos along with mechanics is the challenge, not adapting to a constantly changing environment such as PVP. Combos not being consolidated into a single button adds another layer of difficulty that isn't "spam this one button" which is preferred
    (6)

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