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Thread: combo skills

  1. #11
    Player
    ElHeggunte's Avatar
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    Aug 2013
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    The Nation of Domination
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    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I appreciate not having a 1-2-3-1-2-3 rotation on my Monk in PvE, so no thank you to having the buttons consolidated. It also brings to rise the question of what happens with Monk and Samurai when they're under the effects of Perfect Balance or Meikyo Shisui. They wouldn't work very well if all of your weaponskills were crammed into two buttons.
    (5)
    With this character's death, the thread of prophecy remains intact.

  2. #12
    Player
    Vrankyl's Avatar
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    Gridania
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    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Especially when there are times in pve you are in the middle of a combo that splits, but a mechanic happens making you need to change which finisher you are using. Such as melee aoe happening forcing a PLD to go out and suddenly that Royal Authority needs to be a Goring Blade otherwise the DoT falls off. With them reduced to separate 1 button combos you can't really do that, unless they code both buttons to go through the motions each time one is hit.
    (0)

  3. #13
    Player
    Enyalios's Avatar
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    Character
    Enyalios Ares
    World
    Odin
    Main Class
    Gladiator Lv 51
    Might as well make the game a walking simulator. Take away any element of skill, why not wh?
    (2)

  4. #14
    Player
    Vandril's Avatar
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    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Vrankyl View Post
    Especially when there are times in pve you are in the middle of a combo that splits, but a mechanic happens making you need to change which finisher you are using. Such as melee aoe happening forcing a PLD to go out and suddenly that Royal Authority needs to be a Goring Blade otherwise the DoT falls off. With them reduced to separate 1 button combos you can't really do that, unless they code both buttons to go through the motions each time one is hit.
    That's actually exactly what happens in PvP.
    (0)
    If you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
    - David Dunning

  5. #15
    Player
    ElHeggunte's Avatar
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    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vandril View Post
    That's actually exactly what happens in PvP.
    Not both at the same time though, which is what they mean. Or rather, if you're hitting Combo I, Combo II doesn't also change along with it. If I'm using Combo I and then start using Combo II it makes me start at the beginning of II instead of its Combo I equivalent (at least that's how it works for Monk).

    Example: Combo I for Monk is Bootshine > True Strike > Snap Punch and Combo II is Dragon Kick > Twin Snakes > Demolish.

    If I use Combo I up to True Strike and then press Combo II, I'll perform Dragon Kick instead of Twin Snakes. This works OK in PvP where abilities have drastically different effects than normal, but in a PvE environment where you might work on a priority system and not a set 1-2-3 rotation, having skills forced into a set order would cause a lot of issues.
    (2)
    With this character's death, the thread of prophecy remains intact.

  6. #16
    Player
    Bourne_Endeavor's Avatar
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    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Please no. I don't like it in PvP to begin with. I certainly don't want it moved over to PvE. That just makes rotations feel even more dumbed down.
    (5)

  7. #17
    Player
    Legion88's Avatar
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    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Not both at the same time though, which is what they mean. Or rather, if you're hitting Combo I, Combo II doesn't also change along with it. If I'm using Combo I and then start using Combo II it makes me start at the beginning of II instead of its Combo I equivalent (at least that's how it works for Monk).

    Example: Combo I for Monk is Bootshine > True Strike > Snap Punch and Combo II is Dragon Kick > Twin Snakes > Demolish.

    If I use Combo I up to True Strike and then press Combo II, I'll perform Dragon Kick instead of Twin Snakes. This works OK in PvP where abilities have drastically different effects than normal, but in a PvE environment where you might work on a priority system and not a set 1-2-3 rotation, having skills forced into a set order would cause a lot of issues.
    Counter Argument:
    All tanks have 2 combo strings starting with the same skill.
    Both combos are advancing to their second tier if either of the combos is used.
    After this they split up, combo 1 advances to skill X while combo 2 advances to skill Y in the second tier. And with the use of a second tier skill only the combo with this skill will advance further to tier 3 and the other combo resets to tier 1.
    It is the same mechanic like in PvE, the button shows the highlighted skill of the combo, if no skill is highlighted it shows the combo starter.
    Same for NIN.

    MNK lost his forms in PvP.
    With this change they had to force 2 combo strings or allow multiple combo requirements and the former was more easy for them then the later.

    All in all i would welcome the PvP combo button for the reasons of button pruning.
    I think a job schould be fully playable with just 3 to maximum 4 Cross-Hotbars (R2, L2, R2+L2, L2+R2) on a Controller with the ability to display all of this Cross-Hotbars on the UI. So 24 to 32 Slots for Skills, LB, Sprint, Potions, maybe a mount or more and encounter specific actions.
    (0)

  8. #18
    Player
    Vandril's Avatar
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    Jul 2014
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    Ul'dah
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    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ElHeggunte View Post
    Not both at the same time though, which is what they mean. Or rather, if you're hitting Combo I, Combo II doesn't also change along with it. If I'm using Combo I and then start using Combo II it makes me start at the beginning of II instead of its Combo I equivalent (at least that's how it works for Monk).

    Example: Combo I for Monk is Bootshine > True Strike > Snap Punch and Combo II is Dragon Kick > Twin Snakes > Demolish.

    If I use Combo I up to True Strike and then press Combo II, I'll perform Dragon Kick instead of Twin Snakes. This works OK in PvP where abilities have drastically different effects than normal, but in a PvE environment where you might work on a priority system and not a set 1-2-3 rotation, having skills forced into a set order would cause a lot of issues.
    That's because neither of your PvP combos as MNK start with the same weaponskill. If they did, both combos would progress until you use a skill that the other combo doesn't utilize. For example, if you use Fast Blade as a PLD in PvP, which both of your combos start with, both Combo Buttons will highlight and progress to the second weaponskill of the combo regardless of which Combo Button you press to use Fast Blade.

    For reference, the PLD PvP combos are:

    Combo A: Fast Blade -> Savage Blade -> Rage of Halone
    Combo B: Fast Blade -> Riot Blade -> Royal Authority

    A bit of detail on how this works:

    * If you press either Combo Button to use Fast Blade, Combo A will progress to Savage Blade AND Combo B will progress to Riot Blade.

    * If you then use Savage Blade, Combo A will progress to Rage of Halone and Combo B will RESET to Fast Blade.

    * If you then use Combo B's Fast Blade, Combo A will reset and progress to Savage Blade AND Combo B will progress to Riot Blade.

    That should be enough information to understand how it works.

    The only thing you can do in PvE that you can't in PvP with the PvP Combo Button system is use 2nd/3rd abilities in a combo without the combo bonus (like spamming Savage Blade without using Fast Blade first). As far as gameplay mechanics go, the only classes I can see this being a problem for in PvE are MNK and SAM due to their cooldowns that allow them to ignore combo requirements for the combo bonuses of some weaponskills. With the PvP Combo Button system as it works now implemented into PvE, there'd be no way for MNK/SAM to make use of the cooldown.
    (1)
    Last edited by Vandril; 09-11-2017 at 06:37 PM. Reason: Recalled MNK's Perfect Balance, which also wouldn't work well with the PvP Combo Button system.
    If you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
    - David Dunning

  9. #19
    Player
    ElHeggunte's Avatar
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    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Okay, I stand corrected. I haven't done PvP (nor been to the pier) on any other class besides MNK since they added the new system so I was mistaken. It would somewhat "work" for certain classes in PvE. I'm still not entirely sure why anyone would want to just mash ~3 buttons over and over again. It only really works in PvP because neutering or outright removing a bunch of skills makes for very simplistic rotations which lend themselves to PvP's dynamic nature. In PvE I think the same treatment would make combat incredibly boring.

    So again: No, thank you.
    (1)
    With this character's death, the thread of prophecy remains intact.

  10. #20
    Player
    Gravton's Avatar
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    Sep 2013
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    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Even if they did add it to pve, it would probably be a setting under character customization. A box that you would check. What difference would it make if a player preferred it or didn't?
    (1)

  11. 09-11-2017 03:46 PM

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