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  1. #1
    Player
    Kuwaitum's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    205
    Character
    Ivory Spirit
    World
    Faerie
    Main Class
    Marauder Lv 100
    I am with re-scaling the S ranks in ARR & HW both, with all players ultimately reaching Lv.70. I won't be specific and trust the developers to come with a solution for this soon enough.
    I do believe S ranks which takes +60 hours to respawn -and not to mention triggered- should deserve more than a 30-90 seconds fight!!


    Quote Originally Posted by ElHeggunte View Post
    There is absolutely nothing engaging or fun about hitting a mountain of HP.
    As if there is FUN killing an S rank Hunt in 20 seconds! I can't see that facetanking with your mighty iLevel raises any Adrenaline.

    Also, where is the fun in killing a mob (S rank Lv.50) that does 'no damage' to you (Lv.70 i340)?! Unless you felt superior when you were Lv.25 and killwd Lv.3 Ladybugs outside Limsa Lominsa in 10 secs?

    Not to mention, if some players really like killing those easy-to-kill-now S ranks fast before others get by. I think they have some personality/social problems feeding from trolling (I feel sad for them).
    (3)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuwaitum View Post
    As if there is FUN killing an S rank Hunt in 20 seconds! I can't see that facetanking with your mighty iLevel raises any Adrenaline.
    I never said it was? All I'm saying is simply juicing a Hunt's HP and/or damage while leaving them otherwise mechanically unchanged is the antithesis of fun. That's called fake difficulty and is something developers should avoid doing. That's exactly what SE did for overworld mobs at the start of HW and people hated it.

    This is simply a case where old content shouldn't continually be shoehorned into relevance, especially not with a short-term solution like cramming Hunts into FATEs. It may work for now, but when players once again run out of carrots on sticks to chase and stop caring about Hunts it's just going to wind up making it harder to low-man or solo the Hunts later on.

    It's already hard enough to get people to show up to SB A and S-ranks and that's without making them require a small army to kill.

    I don't even bother to call ARR A-ranks anymore because no one ever shows up for them when I do. I call and wait or call and then go off to do what I was in the area for in the first place, only to come back ~10 minutes later to find the Hunt still sitting there wondering if I ignored him because he did something to offend me. So now I usually just kill them when I see them. The same thing is starting to happen with SB A-ranks, too though I still see the occasional announcement for those.

    So the only thing forcing them into FATEs is bound to do is cause them to go to waste eventually because then they'd be impossible to solo, but you wouldn't be able to gather enough people for them either. Just like how no one really ever bothers with Odin or Behemoth anymore. Their FATEs used to crash severs and now the people who show up to them wouldn't even pack a LeBaron.


    Also, where is the fun in killing a mob (S rank Lv.50) that does 'no damage' to you (Lv.70 i340)?! Unless you felt superior when you were Lv.25 and killwd Lv.3 Ladybugs outside Limsa Lominsa in 10 secs?
    Again, I never said anything of the sort. You're reading a lot into a very clear, very specific 13-word sentence that I wrote in response to a very specific point made by the OP (that they've since edited for clarity).

    Crazy concept, but it's possible that I find that neither scenario is fun. It's just far less fun hitting a mob that still poses very little threat to you except now it has 10x the HP it used to so it takes you 15 minutes to kill it. Putting them into FATEs and thus making them take longer to kill might help more people earn kill credit, but we're fooling ourselves if we think that'll make the Hunts any more "fun" than they are now.
    (2)
    With this character's death, the thread of prophecy remains intact.

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