Honestly, IMHO it should be a resource generator, not a spender. At 100 pot, it's too weak to justify using it.
Honestly, IMHO it should be a resource generator, not a spender. At 100 pot, it's too weak to justify using it.
That's the point. The fact that it has low potency and costs BG means you can actually use it when you need it and don't have to use it on cooldown for the DPS gain, outside of your IR window. It's not a significant loss or gain to use it at any point in the fight.
It's one of the best-designed gap closers in the game, if not the best.
Is your beast gauge full and you're just waiting for berserk to come off cooldown? Use onslaught. Want to frontload a lot of threat so that you can switch to deliverance faster? Open with onslaught. Did a pesky add appear? Use onslaught. Did you just use your six fell cleave combo? Do a quick maim combo so you can use onslaught for only 10 BG. Did onslaught just come off cooldown? Use onslaught. Basically, onslaught is whatever you want it to be. A gap closer, on OGCD attack, that key you press just because it's glowing, whatever. There's no wrong way to use it except not using it at all.
While I agree with everything you said in your previous posts, I failed to understand your math here: How is 50 pot/10 gauge (Onslaught) "slightly" worse than 100 pot/10 gauge (FC) and "twice stronger" than 70 pot/10 gauge (IB)? Onslaught is no doubt the worst "potency per gauge" ability for Warrior, thus damage-wise it is the least efficient one. Like everyone else said, Onslaught is only good when you need to dump extra gauge, or when you need its utility (gap closing, aggro pulling).
Because Onslaught, being an oGCD is a complete potency gain. FC isn't actually worth 100pot/10 gauge, it's much less than that, and same for IB. I can't do the exact math, but you have to take into account your average PPGCD and the opportunity cost for these actions too.While I agree with everything you said in your previous posts, I failed to understand your math here: How is 50 pot/10 gauge (Onslaught) "slightly" worse than 100 pot/10 gauge (FC) and "twice stronger" than 70 pot/10 gauge (IB)? Onslaught is no doubt the worst "potency per gauge" ability for Warrior, thus damage-wise it is the least efficient one. Like everyone else said, Onslaught is only good when you need to dump extra gauge, or when you need its utility (gap closing, aggro pulling).
When it comes down tomaking outusing Onslaught, whenever possible, put on side one of Led Zeppelin IV.
p.s. kudos to those that know the reference.
Fell Cleave's value isn't what it says on the tin because it's a GCD. The net potency gain has to factor in the GCD action that it replaces.
When FC replaces HS:
50 gauge = 1.2(500) - 1.2(150) = 420 (84 potency/10 gauge)
When FC replaces SS*:
50 gauge = 1.2(500) - 1.2(190) - 10 gauge
60 gauge = 372
50 gauge = 310 (62 potency/10 gauge)
When FC replaces SE*:
50 gauge = 1.2(500) - 1.2(270) - 10 gauge
60 gauge = 276
50 gauge = 230 (46 potency/10 gauge)
When FC replaces SP*:
50 gauge = 1.2(500) - 1.2(270) - 20 gauge
70 gauge = 276
50 gauge = 197 (39 potency/10 gauge)
On average, you have:
50 gauge = [420 + 310 + (230)/3 + 2(197)/3]/3 = 313 (63 potency/10 gauge)
(*As a caveat here, under the effect of IR, gauge becomes more valuable, so the efficiency of these moves change because they generate gauge. For example, when you replace SS with FC in a IR window:
25 gauge = 1.2(500) - 1.2(190) - 10 gauge
35 gauge = 372
25 gauge = 266 (106 potency/10 gauge)
Ordinarily, you would expect the efficiency to double under IR, as it does when FC replaces HS (168 potency/10 gauge), Onslaught (120 potency/10 gauge), and Upheaval (360 potency/10 gauge). This is not true when FC replaces a gauge generating action, so Onslaught actually becomes more potency efficient than FC when you clip one of these combo steps out of the window.)
Onslaught:
20 gauge = 1.2(100)
10 gauge = 60
Upheaval:
20 gauge = 1.2(300)
10 gauge = 180
As you can see, Fell Cleave is in fact only marginally better than Onslaught in terms of potency efficiency. In fact, under the effect of IR, it flat out beats it when performing an additional FC clips any combo action other than HS in the window. FC's real strength is in fitting in as much potency in a window as possible.
The take-home message, though, is that you should never feel bad about using Onslaught as utility. You are inevitably going to lose more dps from a lost GCD than you will from being marginally less potency efficient than FC (3 potency on average).
I'd disagree. So many other melee gap closers do not consume any resources. Look at DRK's Plunge. Zero resource and its 200 potency, where at Onslaught costs BG and is a small 100 potency. Far from being the best desgined gap closer.
That said, I am not denying that it is useful in many scenarios.
I guess I been playing wrong i never use that ability im either tryin to do more fc, or using upheaval , guess ill start using it now
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.