Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 53
  1. #31
    Player
    MaFi0s0's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Karma Getsome
    World
    Kujata
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Altena View Post
    They have already said that HD textures aren't a thing that's going to happen (a few live letters ago, pre-SB).
    Mostly because the work involved is absolutely huge.
    I call BS, individuals have done HD texture packs for parts of games like Skyrim and Fallout before. There are HD texture packs of N64 games on emulation. They all do this for free.

    Its obvious the team does not appreciate good graphics, perhaps they are still comparing to graphics to FFXI or they know based on WoW and FFXI that it is not relevant to the games long term success.
    (1)
    Last edited by MaFi0s0; 09-07-2017 at 05:46 PM.

  2. #32
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,794
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    FFXIV been around so long now. I'm surprised they haven't released another Final Fantasy Online game that can make use of better graphics and options. Also I'm pretty sure they can add HD package look at all other old games there adding HD packages to.
    (0)

  3. #33
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MaFi0s0 View Post
    I call BS, individuals have done HD texture packs for parts of games like Skyrim and Fallout before. There are HD texture packs of N64 games on emulation. They all do this for free.

    Its obvious the team does not appreciate good graphics, perhaps they are still comparing to graphics to FFXI or they know based on WoW and FFXI that it is not relevant to the games long term success.
    The cost and time investment involved with producing anything on a company level has to be weighed up.
    A hobbyist graphic designer doesn't have to think about this sort of thing.

    The reason is less about the fact that they can't but more about the fact that they are not willing to invest the resources into this.

    What's more strange to me is why they didn't produce the textures in high res to begin with, and scale them down. But I am by no means versed in game design.
    (2)

  4. #34
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Making a full rebuild of all the graphics of a game to please just... 0,1% ?... of its playerbase feels financially not so much a great idea, imo.

    But maybe I'm wrong and everyone plays the game at 1440p max settings and 120fps and anything under are just exceptions.
    (1)

  5. #35
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by LalaRu View Post
    But maybe I'm wrong and everyone plays the game at 1440p max settings and 120fps and anything under are just exceptions.
    I can assure you anything above 720p only worth on larger than 60" screen which 99.99% don't have.
    (0)

  6. #36
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I remember a new player complain to me in the FC recently that daytime in this game doesn't really look like "daytime". He's a pc player who's used to epic graphics-engine centered games. Just gonna drop that here.

    Personally too, although this game has gorgeous Special Effects, most of it is wasted when it just becomes an over-saturated blur on the boss. A lot of the early dungeons also have the problems of cramped tunnels which are a chore to tank in and have all these effects only serve to burn your eyes. (No wonder we don't get more tanks). So improvements along the overall handling of visual effects is still a valid topic.
    (0)

  7. #37
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xetagonist View Post
    You guys should totes try out Reshade 3.0.
    I'd love too but this looked too complicated to set it around.
    (0)

  8. #38
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,273
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Meh, don't really care either way. Game is fine.
    (1)

  9. #39
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by FallenArisen0990 View Post
    I think the major problem here is actually the game itself. I never realize that this game runs on 32-bit. What we need first, is a 64-bit game. 32-bit should be obsolete in this day and age...
    Changing the client from 32-bit to 64-bit actually wouldn't make much of a difference in any way.
    (0)

  10. #40
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    I think the major problem here is actually the game itself. I never realize that this game runs on 32-bit. What we need first, is a 64-bit game. 32-bit should be obsolete in this day and age...
    Yea. . . Direct X 9 plays on 32-bit, Direct X 11 plays on 64 bit. In case you weren't aware. The reason why XIV plays on 32/64 bit is to give PC players a wider rang of accessibility, but even they themselves have recommended people move to 64 bit aka Direct X 11 since the release of Stormblood.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast