

Because MNK doesn't exist.Not looking at mages, but all other DPS I looked at has no expiration on their gauges. If there is time in between spawns, or a long mechanic, or hell, an afk in the middle of a dungeon, things resume perfectly for almost everyone but DRG. A DRG cant fight again for 25 seconds and any progress on LotD will be gone. Why is it so important for DRG engagement that we never stop fighting to sustain optimal DPS?

Do chakras expire? I know Lighnting expires but can be built much faster than any progress towards LotD.
I may have phraced that wrong: I meant, if for any reason the DRG cant fight, due to mechanics, spacing of spawns in a dungeon, etc, BotD will be dropped, progress towards LotD will be reset.
But the post HW DRG is entirely designed around the idea that BotD is up 100% of the time, and although the same may be true for others, its very fast to recover from any loss of the mechanics in those jobs (with the notable exception of SMN and BLM that are also complaining about it.)This is true for any job though. You want to have as close to 100% uptime as possible to "sustain optimal DPS". So it really makes no difference at the end. And again, mnk had to deal with this sort of stuff since arr and greased lightning is much more punishing than botd, which is totally fair since mnk's rotation is so much easier than drg's.
Little off topic but since rngeesus has decided to gift me lots of drg 340 luck instead of fending gear in savages I'm currently working on making this my main dps alt, and while I feel I might understand it fairly well - I can't find much in the way of guides/advice on finer points. Particularly after the .05 changes (whatever they were, just seen references).
Anyone help a wannabe loldrg out?



The only thing I find annoying about DRG is my eye charges falling off. One pause to get back TP, or the tank trying to be nice and making sure people are ready before pulls. Or just not DOING pulls one after the other and my 4 charges just .. poof. Gone. One stupid mechanic that makes me wait for 30 seconds (I'm looking at YOU yojimbo) GONE.
I've made a macro to set my eye on the DPS and notify them to keep close, I can keep BoTD up pretty well even while running during big pulls by chaining the aoe combo... Eyes falling off just IRKS me. No other job has a mechanic like that that just drops a minute and half of work.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

Yes, I totally agree and I completely understand about Yojimbo, lately I try to use the Eye the moment I enter the Yojimbo arena to avoid wasting the Eye, of course that is assuming I've been able to set it up prior to entering.The only thing I find annoying about DRG is my eye charges falling off. One pause to get back TP, or the tank trying to be nice and making sure people are ready before pulls. Or just not DOING pulls one after the other and my 4 charges just .. poof. Gone. One stupid mechanic that makes me wait for 30 seconds (I'm looking at YOU yojimbo) GONE.
Another instance when the eye falls off is when the tank will pull all the enemies in one long run before stopping. I know he meant well, but yeah the Eye is gone by the time he stops to kill all the mobs he picked up.
"Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
"That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania
Planning a drg sesh tonight - anyone point me in the right direction please?Little off topic but since rngeesus has decided to gift me lots of drg 340 luck instead of fending gear in savages I'm currently working on making this my main dps alt, and while I feel I might understand it fairly well - I can't find much in the way of guides/advice on finer points. Particularly after the .05 changes (whatever they were, just seen references).
Anyone help a wannabe loldrg out?

The dungeon finder has this thing where it attempts to have a melee and a ranged DPS, so I have a macro that always executes on the top player in my sorted list. Unless he drops, that's the tank. If I am not feeling extremely lazy, I quickly edit the macro to the number of another melee DPS. I never expect a mage, bard or machinist to stay within range even if told about it.
Maybe, just maybe, if the eyes required BotD to earn, but not to maintain... if BotD goes away, you keep your eyes... but got to say, the same goes for death. Death penalty is nasty for DRG.I can keep BoTD up pretty well even while running during big pulls by chaining the aoe combo... Eyes falling off just IRKS me. No other job has a mechanic like that that just drops a minute and half of work.



Mine just uses slot 4 or 8, depending on the size of the instance. I just /p it as a courtesy so 1. people know the red tether isn't bad, 2. they know WHY i keep edging toward them. Most times I've found after I added the notification that people would at least attempt to be in range since they'd get a boost too. Giving a tank a damage boost is a last resort for me, I'd rather save it for when I can get close to the other DPS and weave it into my B4B trigger.The dungeon finder has this thing where it attempts to have a melee and a ranged DPS, so I have a macro that always executes on the top player in my sorted list. Unless he drops, that's the tank. If I am not feeling extremely lazy, I quickly edit the macro to the number of another melee DPS. I never expect a mage, bard or machinist to stay within range even if told about it.
Maybe, just maybe, if the eyes required BotD to earn, but not to maintain... if BotD goes away, you keep your eyes... but got to say, the same goes for death. Death penalty is nasty for DRG.
I'd be fine if It was just to earn.. that's fair, theres gotta be at least some flair to it. As was said earlier BotD is insanely easy to put back up since it's almost always ready. Dying kinda should be a penalty though, need SOME reason to avoid it.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

http://tinyurl.com/drgguide4-0Little off topic but since rngeesus has decided to gift me lots of drg 340 luck instead of fending gear in savages I'm currently working on making this my main dps alt, and while I feel I might understand it fairly well - I can't find much in the way of guides/advice on finer points. Particularly after the .05 changes (whatever they were, just seen references).
Anyone help a wannabe loldrg out?
Hopefully this helps!
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