But this is the only place where people argue the bare minimum is acceptable. Some Black Mage trying to explain why they only use Blizzard because Fire spells are too MP intensive is not going to have people jumping up and down about "pure frost mages" and how the elite are being mean to them.
You are missing one key thing here. If EVERYONE in the group played at bare minimum you might not actually clear the content and if you did clear the time it took could be anywhere from double to triple the amount of time. I mean why waste time just because you could all play bare minimum and get away with a clear? Mind boggling.
So you are making an assumption here that you automatically can clear at bare minimum forgetting that you are arguing that "one person" at bare minimum the party can still clear. So who do you think is making up the slack? The rest of the group.
If the whole group played bare minimum? Debatable on how far you would get even in non EX or savage content.
Last edited by Miste; 09-05-2017 at 07:17 AM.
The bare minimum is a basic DPS rotation for DPS, holding threat as a tank, and keeping people alive as a healer.
You can clear everything outside savage and extreme content like that. The bare minimum for success, for obvious reasons, can't lead to -losing- because then it's not a bare minimum for success.
Everyone doing the bare minimum certainly wasn't enough to clear Steps of Faith before they nerfed it, although if people handle the dragonkillers correctly it might be post nerf.The bare minimum is a basic DPS rotation for DPS, holding threat as a tank, and keeping people alive as a healer.
You can clear everything outside savage and extreme content like that. The bare minimum for success, for obvious reasons, can't lead to -losing- because then it's not a bare minimum for success.
I've seen first hand what the bare minimum on Royal Meangerie from DPS looks like, with groups that couldn't manage to kill the tail before it retracts. While it might be technically still possible to beat it in that case, it makes the fight so much longer that I've never seen it done without inevitable errors and wipes as you can only res so many people and it gets pretty tough when you run low on places to stand.
The fun thing about the bare minimum for success is that it's definition changes depending on how many people are performing down there. An entire party at the bare minimum has a much higher "minimum" that one with seven people playing well and one carry.
Which goes back to the core point - ignoring large parts of your kit by doing the least you can get away with is making everyone else work that much harder to carry you. That's not behavior that should be encouraged in team play. That lots of content is forgiving enough for carrying you to be possible isn't a justification for doing that, because it won't work if everyone behaves the same way.
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