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  1. #1
    Player
    AlexionSkylark's Avatar
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    Sep 2013
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    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    And I think you guys should stop saying that dealing damage is a healer PRERROGATIVE. It's not, and healers are not designed with that in mind. It's something the COMMUNITY made up by imitating top statics who used it as a tactic to push DPS checks while undergeared.

    It is by no means something mandatory by design, it's akin to using a cheat (as in subverting/exploiting a FLAW in design - healers need damage skills to be able to do solo content - for extra performance), and it's just wrong to try an impose that on people.

    If anyone wants to do it, fine. but if they don't, well, they have a right not to.
    (1)

  2. #2
    Player
    Taika's Avatar
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    Mar 2011
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    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by AlexionSkylark View Post
    It is by no means something mandatory by design, it's akin to using a cheat (as in subverting/exploiting a FLAW in design - healers need damage skills to be able to do solo content - for extra performance), and it's just wrong to try an impose that on people.
    Except that Yoshi P himself has said that the raids (Savage level) have been balanced in a way that they cannot be beaten without healer DPS when they are added in the game, and that healers need to DPS because of that:

    Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers.
    Source: https://www.bluegartr.com/threads/12...-Event-5-19%29

    Of course you may call Yoshi P a cheater and exploiter and his design as flawed if you'd like.

    And the Hall of the Novice for healers encourages healers to DPS when there's nothing to heal (which is all that people in this thread are asking too). Healer jobs in this game are clearly designed to heal and DPS: they have extremely strong DPS abilities (some of them bypassing actual DPS classes), and plenty of time to use them in all levels of content, and some of the DPS abilities even support their healing.
    (7)

  3. #3
    Player
    AlexionSkylark's Avatar
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    Sep 2013
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    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Taika View Post
    Except that Yoshi P himself has said that the raids (Savage level) have been balanced in a way that they cannot be beaten without healer DPS when they are added in the game, and that healers need to DPS because of that
    He said that during the Gordias days, the ONLY time in this game where healer DPS was actually needed. He RETRACTED that instance in later times, as he scaled down the difficult of savage content.

    Now, the last statement in your quote is very insteresting: "For people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development"
    That is very important. You know why? because the vast majority of us DO NOT fall into that category. I actually noticed that in my post, that this was originally devised by world first runners who used healer DPS to offset their undergearing. But we're talking here about people who are EXTREMELY keen into grasping and learning how to avoid mechanics, even in progress they're much less likely to take avoidable damage than most midcore AND hardcore statics, giving healers a much larger window to do damage. It's a completely different reality, one that we don't (AND SHOULD NOT EXPECT TO) experience.
    (0)

  4. #4
    Player
    Taika's Avatar
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    Mar 2011
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    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by AlexionSkylark View Post
    He said that during the Gordias days, the ONLY time in this game where healer DPS was actually needed.
    He was specifically using Coil as an example, though. Also, it's not the only time when healer DPS has been needed. It is needed right now for O4S (at least! I would claim OS3 too). And it's been almost two months from the release of the raids.

    What he's saying is that even the world's best players will need healer DPS to beat the raids when they're released. You do realise it means that the groups who aren't the worlds best will need healer DPS for a long time after, even with gearing up? And that if your group would happen to have two healers who would refuse to DPS, they would be asking for at least that "world's best" standard from their tanks and DDs, while they themselves would be playing at half efficiency - at best?

    Edit: I don't really agree with your description of how healer DPS windows are created, either. You can check my logs and see I've played healer through Alexander Savage in casual / midcore groups, far from the world's best, still having very large DPS windows in all content I've done (I did not clear AS4 or AS8 when they were current). And, in more casual content, such as expert dungeons and even extreme primals, the DPS windows are even bigger (and easier to create), so your logic is pretty backwards.
    (2)
    Last edited by Taika; 09-05-2017 at 07:42 AM.