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  1. #1
    Player
    Darkshade's Avatar
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    Mar 2011
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    Ul'Dah
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    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70

    [Suggestion] Ability to toggle the Agressive Icon for Aggressive Mobs

    Suggestion: Simple on/off feature to toggle the red aggressive icon displayed next to aggressive mob's names.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  2. #2
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    There is already another topic on this exact issue on the General Discussion board:

    http://forum.square-enix.com/ffxiv/t...14-Aggro-Icon/

    Having said that, I'll re-post one of my comments from that topic:

    Quote Originally Posted by Rhianu View Post
    I like the idea that hostile enemies are easily distinguishable from non-hostile enemies, but I personally feel that this glaring Red Sun of Death™ icon is obnoxious and over the top.

    Personally, I prefer the way WoW and Rift do it, which is by using color-coded names instead of an obnoxious marker.
    Green name = friendly NPC who will not attack you
    Yellow name = neutral NPC who will not attack you unless you attack it first
    Red name = hostile NPC who will attack you if you get too close
    Not only are the color-coded names less intrusive, they also create less clutter, and allow players to distinguish between THREE different types of NPCs instead of only two types.

    Marking hostile NPCs was a good idea, but in this particular situation color-codes work better than icons.

    An alternative method to do it could be to utilize a slow "pulsating" animation on the text outline, perhaps like this:
    There are probably other ideas that could work too, such as a red glow around the text, or a red underline, or any number of things which are less intrusive than the Red Sun of Death™.
    (0)
    Last edited by Rhianu; 03-08-2011 at 09:26 PM.

  3. #3
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    Quote Originally Posted by Rhianu View Post
    There is already another topic on this exact issue on the General Discussion board:

    http://forum.square-enix.com/ffxiv/t...14-Aggro-Icon/

    Having said that, I'll re-post one of my comments from that topic:

    No I don't want this to become WoW.
    (0)

  4. #4
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    Mar 2011
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    I agree with this...Well sort of.

    I don't really care for the icon at all. I get that it's there to help make it easier for new players or for casual gamers but part of the fun if figuring out of mobs aggro or not. At least that's my opinion.

    If it's there to stay, let us have the option to turn it off.
    (0)

  5. #5
    Player
    Rhianu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Darkrose View Post
    No I don't want this to become WoW.
    Using a color-coded system instead of an icon for discerning aggressive mobs isn't going to make FFXIV into a WoW clone. Sorry.
    (0)

  6. #6
    Player
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Rhianu View Post
    There is already another topic on this exact issue on the General Discussion board:

    http://forum.square-enix.com/ffxiv/t...14-Aggro-Icon/

    Having said that, I'll re-post one of my comments from that topic:

    Your suggestion is the best one, I would love that color coded system. Also shouldn't this thread be in the Battle Content forum?
    (0)

  7. #7
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Darkrose View Post
    No I don't want this to become WoW.
    aggro icon is all over on any MMOs, oh wait you don't want this to become any MMO-CLONE.. but oh well FFXIV must be different am i right?
    (0)

  8. #8
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    Mar 2011
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    Quote Originally Posted by Rhianu View Post
    Using a color-coded system instead of an icon for discerning aggressive mobs isn't going to make FFXIV into a WoW clone. Sorry.
    Yeah but there is better way to do it, remove the icon on monster name, but have it display when you target on a mob. Like how they already have the icon for monster strength, they just need to add another icon next to the one they already have. Just make it look better, not the silly one that they have right now. That would be better in my opinion.
    (0)

  9. #9
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    Mar 2011
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    Quote Originally Posted by Chardrizard View Post
    aggro icon is all over on any MMOs, oh wait you don't want this to become any MMO-CLONE.. but oh well FFXIV must be different am i right?
    No, I just don't think color code work well in FFXIV. It make it a little too distracting. But I guess it's better then the cartoony photoshop icon we have now over the monster.

    Ready my above post, I'm saying there better way to do it make it fit in this game better and not moving it toward the Wow ways.
    (0)

  10. #10
    Player
    Lancerz's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    71
    Character
    Abaddon Deathslayer
    World
    Goblin
    Main Class
    Archer Lv 70
    The aggro icon definitely needs to be taken out of the game...who comes up with this stuff.
    (0)

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