There is already another topic on this exact issue on the General Discussion board:
http://forum.square-enix.com/ffxiv/t...14-Aggro-Icon/
Having said that, I'll re-post one of my comments from that topic:
There is already another topic on this exact issue on the General Discussion board:
http://forum.square-enix.com/ffxiv/t...14-Aggro-Icon/
Having said that, I'll re-post one of my comments from that topic:
I like the idea that hostile enemies are easily distinguishable from non-hostile enemies, but I personally feel that this glaring Red Sun of Death™ icon is obnoxious and over the top.
Personally, I prefer the way WoW and Rift do it, which is by using color-coded names instead of an obnoxious marker.Green name = friendly NPC who will not attack youNot only are the color-coded names less intrusive, they also create less clutter, and allow players to distinguish between THREE different types of NPCs instead of only two types.
Yellow name = neutral NPC who will not attack you unless you attack it first
Red name = hostile NPC who will attack you if you get too close
Marking hostile NPCs was a good idea, but in this particular situation color-codes work better than icons.
An alternative method to do it could be to utilize a slow "pulsating" animation on the text outline, perhaps like this:There are probably other ideas that could work too, such as a red glow around the text, or a red underline, or any number of things which are less intrusive than the Red Sun of Death™.
Last edited by Rhianu; 03-08-2011 at 09:26 PM.
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