Quote Originally Posted by Req View Post
Getting an HQ is a complete crap shoot, it takes no skill at all and the only knowledge you need to have is "oh hey hand of the gods is up, I better hit enter before this timer runs out in 20 seconds." Any crafter who believes that there is some sort of deep facet to crafting is completely delusional. Sure, you need the correct abilities to maximize your quality but from there on out it is completely random. You can get 600+ quality on an item and still get an nq and you can get 100 quality on an item and get an HQ. And until they completely rework the HQ system so that HQs are actually worth something more than just adding a little bit of extra defense to an item then it doesn't matter anyways because defense is not a priority for any class other than a tank. What you should really be upset about is the fact that the HQ system is garbage, not the fact that the people who want the meat of the game to drop things that are actually useful so we have something to do. I will reiterate this for the 8 billionth time this thread that people still don't seem to be understanding. THE DIFFERENCE BETWEEN U/U DROPPED GEAR AND CRAFTED GEAR IS MARGINAL AT BEST, IF YOU WERE ABLE TO ADD MATERIA TO THEM THERE WOULD BE NO WAY FOR YOU TO NOTICE THAT YOUR DAMAGE MITIGATION OR OUTPUT HAS INCREASED WITHOUT HAVING YOUR OVERALL DAMAGE RECORDED.

If you crafters don't want the game ruined for you then stop trying to overinflate the value of the items you produce. There is no reason anyone should have to pay 20 million gil for an HQ+3 item that doesn't perform well enough to warrant even a 10th of that price unless you are a tank. And don't flood the market with the NQs so they are near worthless either, because that is exactly what the crafters of this game do. They flood the market with NQs so that they are near worthless while trying to produce the HQs, then sell the HQs for such a high price a person can just pay half that price to level up the craft themselves and farm the materials in the time it would take for them to ever save up enough to get the HQ+3 in the first place.

Like I said before, it is a crafters job to supplement the game and help move the content along. Not have it in a headlock.
first of all, i am first and foremost a pugilist.

Second of all, HQ items are highly valuable. for a number of reasons.
Defense boosts on armor items
DAMAGE BOOST on weapons
Less chance of blowing up during melding
Rarity.

the reason someone should have to play 20 mil for an hq3 item, is because it is hard to make. You either have to gather a large number of hq3 items, which is even more random than non finished items, or have insanely good luck and skill.

Its not as simple as pressing a button, you have to obtain various skills that effect your quality, you need to have luck, and you need to adapt to the what the synthesis rolls.

It is not 100% chance even if you play your best and get the highest score, but in battle its the same thing, just because you defeat a monster doesnt mean it will drop its best items. It doesnt mean it requires no skill to beat a dungeon just because you dont always get the drop.

The truth is a +3 item takes a lot of preparation, a lot of luck, and playing the hand you are dealt as best as possible, and even with that it is still only a chance, this is why its worth so much. Because it is both difficult, time consuming and rare to get a +3 item.

the whole NQ market being so crappy is only partially due to crafters own desires, fact is NQ isnt worth as much when people can get Ifrits weapons, and aim for them, the other factor is either items are disposable materia makers, or they are a 1 sale per chr item. The other factor, is the current recipies require people to make finished products in order to level, and they need a mass of items in order to level.

And yeah, i leveled up crafts for self suffiecency but i will tell you, someone can make more money in the time it will take you to make one HQ3 than it costs by far.


So yeah, in your perfect world, what does a crafter offer to the world? how do they make any return (money or otherwise) for their time. What is it someone who crafts should hope to achieve? (a battle class hopes to fight and defeat the baddest of the baddest monsters with style and finesse) what is a crafters ultimate goal?