Quote Originally Posted by Physic View Post
making an HQ item requires knowledge and understanding of your class.

heres the thing, if crafted items are not endgame items they will have no value. if they have no value, then you will make no money gathering.

You guys just want battle to be the whole game, because the truth is, if crafting cannot make good gear it is completely worthless. The only crafts that will have any value is the ones that have consumables.

coming up with a solution to make battle more incentivized is fine, but really, you want to destroy any value for more than half the classes in the game. What exactly do you propose the purpose of crafters be, when they cant make good gear?
Getting an HQ is a complete crap shoot, it takes no skill at all and the only knowledge you need to have is "oh hey hand of the gods is up, I better hit enter before this timer runs out in 20 seconds." Any crafter who believes that there is some sort of deep facet to crafting is completely delusional. Sure, you need the correct abilities to maximize your quality but from there on out it is completely random. You can get 600+ quality on an item and still get an nq and you can get 100 quality on an item and get an HQ. And until they completely rework the HQ system so that HQs are actually worth something more than just adding a little bit of extra defense to an item then it doesn't matter anyways because defense is not a priority for any class other than a tank. What you should really be upset about is the fact that the HQ system is garbage, not the fact that the people who want the meat of the game to drop things that are actually useful so we have something to do. I will reiterate this for the 8 billionth time this thread that people still don't seem to be understanding. THE DIFFERENCE BETWEEN U/U DROPPED GEAR AND CRAFTED GEAR IS MARGINAL AT BEST, IF YOU WERE ABLE TO ADD MATERIA TO THEM THERE WOULD BE NO WAY FOR YOU TO NOTICE THAT YOUR DAMAGE MITIGATION OR OUTPUT HAS INCREASED WITHOUT HAVING YOUR OVERALL DAMAGE RECORDED.

If you crafters don't want the game ruined for you then stop trying to overinflate the value of the items you produce. There is no reason anyone should have to pay 20 million gil for an HQ+3 item that doesn't perform well enough to warrant even a 10th of that price unless you are a tank. And don't flood the market with the NQs so they are near worthless either, because that is exactly what the crafters of this game do. They flood the market with NQs so that they are near worthless while trying to produce the HQs, then sell the HQs for such a high price a person can just pay half that price to level up the craft themselves and farm the materials in the time it would take for them to ever save up enough to get the HQ+3 in the first place.

Like I said before, it is a crafters job to supplement the game and help move the content along. Not have it in a headlock.